Tagged 'skin'

CrossSection_Increase_Selected_1.ms

8 votes

This script will increase the selected crossection by 1This allows you to increase the radius using a hotkey/Quad/Menu Item.

Select_Verts_Effected_By_Selected_Bone.ms

8 votes

Bind this script to a hotkey and use it to increase the weight for each vert for the selected bone to 1.

SelectedVert_Decrease_Effect_by_point05.ms

8 votes

Bind this script to a hotkey and use it to additively increase the weight for each vert for the selected bone.

Convert_Skinned_Object_To_Link.ms

7 votes

"This script will take an object that is skinned to a def object and delete the skin and link it to the "Def" objects' "Link" objectRequired File: TiM_Lib.ms"

Load_Envelopes.ms

7 votes

Opens the Load Envelopes dialog for the selected skin object(s).

Skin_Or_Poly_Grow_Selection.ms

7 votes

maxscripts.time-in-motion.com

Skin_Or_Poly_Ring_Selection.ms

7 votes

maxscripts.time-in-motion.com

DeltaMushToSkin

7 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


CrossSection_Decrease_Selected_Point1.ms

6 votes

This script will decrease the selected crossection by 0.1This allows you to decrease the radius using a hotkey/Quad/Menu Item.

SelectedVert_Weight_to_point33.ms

6 votes

Bind this script to a hotkey and use it to increase the weight for each vert for the selected bone to .33.

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