Tagged 'copy'

Collaborative Copy Paste Update: Copy to Older Versions

1 vote


The Cross-Computer & Local Copy-Paste script for 3ds Max, is designed to streamline your workflow and enhance productivity. This script allows you to easily copy and paste elements between scenes on a local machine, as well as across different computers connected to the same file server and across different versions of 3ds Max.

Don't forget to share your feedback and thoughts, as your input helps improve the script further!

Copy and Paste Object Properties

3 votes

This little script will help you transfer arbitrary properties from one object to another. All properties that you selected that have matching names and types in the destination nodes will get the property values of the source node. You also have the option of instancing the source value's controller across the updated properties.

copy and paste maxscript

Macro Snippets

26 votes

Show Vert Nums
Quick Z Direction
Distance to Clipboard
Angle to Clipboard

Editable Poly to ADD Edit Poly (vertex transformer)

8 votes

(vertex) to ADD as Modifier (vertex position) for clone Object

Snapshot To Shape

23 votes

Clone object by equal distances on the shape length.

Snapshot To Shape

Copy Paste - Objects/Materials/Modifiers

3 votes

Copy Paste is a 3ds Max tool that allows teams or individuals to copy and paste objects, materials, or modifiers across multiple instances of 3ds Max. It supports sharing these copy/paste buffers in shared locations on the network or local on your computer. The tool helps to keep everyone up to date with real time updates anytime a new copy is created or modified.

 

Copy_Paste_Selected_Properties

8 votes

get a node's properties, select some of them, an apply them to other objects.

Copy the Biped&Bone to Bones

2 votes

 

1.Select Target(Biped or Bone)

2.[Copy the Biped&Bone to Bones] pressed button

3.The target name is automatically changed to Hep001.(If you want to enter directly  Change the Biped name)

Copy and Acquire

0 votes

This is a simple maxScript to make a copy from a base object and Acquire Position Rotation Scale and Material from the targets.

copy and acquire v1.0

Transfer Materials

1 vote

Transfer materials, object properties (standard and Vray) and modifiers between objects based on names, vertex count or transfom. Can work between multiple Max instances. Handy for transfering materials from lookdev to lighting scenes with caches.

Installation:

just drag&drop to max and the you can find the script inside ProgressiveFX category

Changelog:

v1.2

- bugfixes

- possibility to remove string from object name before copy

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