Tagged 'Plugins'

Visual MaxScript Plugin Fix

24 votes

This is a fix for the small, yet incredibly irritating, bug in Visual
Maxscript Plugin where when you've finished editing a rollout in VMS it
would remove one line directly below the rollout block which, if not
manually fixed could lead to the rollout 'eating' your code away.

This is a modification from the original plugin from Discreet so all credit goes to them.

GetColorPicker

12 votes

On the discreet Maxscript forum Dave Stewert asked if there was a
function to call the color selector. Well there wasn't so I wrote this
maxscript extension. This function programmaticly calls the color
picker dialog. So here it is.

The syntax is like this:

<< color >> GetColorPicker << Title : String >> [alpha: boolean]

Avguard MAXScript Extension Package

14 votes

The legendary Avguard extensions have been improved even more, adding
dozens of incredibly useful methods/globals for the maxscript
programmer...

Avguard MAXScript Extension Package

24 votes

The legendary Avguard extensions have been improved even more, adding
dozens of incredibly useful methods/globals for the maxscript
programmer…
See included text file for complete change notes…

jbLib

14 votes

Contains a collection of new functions for use in MaxScript, including
ApplyVertexColors, ElementFromFace, GetClosestVertex,
GetSpaceWarpForce, GetUNCPath and IsParticleSystem

Avguard MAXScript Extension Package

18 votes

The legendary Avguard extensions have been improved even more, adding
dozens of incredibly useful methods/globals for the maxscript
programmer…
See included text file for complete change notes…

SkinMXS

16 votes

It exposes the mesh skin intial bind matrix and bones intial bind
matrices. You can get and set them. Note that the set does not
immediately update, you have to do that by hand.

Drag and Drop

19 votes

Implementation of new Drag and Drop features for 3ds max R4.x. Included
are DropClipFormat and handlers for both the command panel and
viewports.
Written by Michaelson Britt, compiled for 3ds max 4.x by Conny Klasson

SuperUtility

21 votes

SuperUtility implements Function Publishing
to provide access to MAXscript. It also has a TrackViewNode that will
load/save the paramblock the utility uses which is viewable in the
trackview

Extend XREFScene

20 votes

This little extension will expose the two functions "GetXRefFileName
index" and "SetXRefFileName index name". The bug which this allows us
to overcome is as follows...
When you load two XRefScenes which are the same file, the command
"XRefs.GetXRefFile i" will only ever return the first one. This is
because the names are somehow used as an ID.