Tagged 'Characters'

SelectEntireBipedExceptRoot

2 votes

If you select any piece of a biped and then run this script - it will select the entire biped except for the root.

snapPointOrient

6 votes

"This script is similar to what Max's 'Align Tool' does - except you can bind this to a nice hotkey or toolbar button. This will take all selected objects and snap them all to the position and orientation of the last selected object.

Clever Biped Move

1 vote

This script toggles the selection between the current biped's horizontal and vertical transforms.

Select_All_Animatable_Biped_Objects.ms

3 votes

Using a selected biped body part this script will select the rest of the biped. If any of the parts are hidden or frozen they will be unfrozen or unhidden.

LinkBipedRoot

12 votes

The macroscript allows a biped to be follow another object. The
Biped's horizontal/vertical/turning keys will be modified to match the
objects'. Optionally additive or original key useage is allowed. Meant
to use motionmixed 'gameanimations' and let them follow a path.

Footmaker

4 votes

Footmaker creates a simple - parametric - humanoid foot as a starting point for a character's foot. Options include rough shaping of the ankle - arch - and toes/shoe. This script is intended as a companion to Handmaker.ms - which creates a simple parametric hand.

SkinTools

4 votes

This little tool is for all animators out there who are using MAX´s Skin Modifier and getting tired of setting the cross sections for each bone in every character again and again and again...

UnHideBIP

0 votes

Unhides the biped skeleton. Love it!

vMuscleNodeMaker

2 votes

Creates proximal and distal nodes for muscles out of point helpers

SelectedVerticesToStitchPointGroup

2 votes

Copies selections from the editable mesh or editable poly level and makes stitch Point groups from them.