Tagged 'Characters'

skeletools

6 votes

"skeletools is a collection of tools to make bone creation and setup in 3ds max 4 easier. Features include:

IK Interactivity Speedups

4 votes

This is a collection of ways to make iteracting with IK faster when using MAXScript.

solver plane constraint

6 votes

"simpler way to assign target for your IK Solver Swivel Angle. Put this script in Animation>Constraints menu. If the selected object is not an IK Chain object - this action item will be greyed out."

Bonedaddy

4 votes

Life saver! Will save out the weights of a skin modified object. If you change the mesh of a skinned object any manually setup vert weights get lost. Put them back with this. Can put back weights by index or by position. (Caution: putting weights back by position can take a long time if your object has a lot of faces)

cometWeightTable

1 vote

"This script does a Maya like Component editor - in that for the selected object - this will show the vertex 'skin weights' for each bone in an editable table for the top most skin modifier. And through editing the table - it allows you to easily set vertex weights for multiple vertices at once.

Character Tools

4 votes

This script allows you to change the width - heigth - taper amount - fins on/off - and all the other parameters that go with the fins. It works on all selected bones at once. It also has the Freeze Length and Reset Streach commands in there.

Bone Display Toggle

5 votes

Toggles the display of bones in the scene

Select Biped

4 votes

Select any limb of a Biped character. Works best when assigned to keyboard short cuts.

StitchBatch

3 votes

Lets you run stitch simulations on a bunch of objects over a bunch of files in a batch process.

charRigger

5 votes

This script takes a bunch of specific pointHelpers and auto creates a nice bone and control rig for character animation. This includes custom attributes and a stretchy bone and stretchy arm system - custom finger setup and more.

The pictures here show one of the sample scene files included with the ZIP download - and how the rig looks after just pressing the 'Create All' button.

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