
Material Properties Mass Editor (MPME) is the professional tool for batch editing of material properties in 3ds Max. Allows you to modify properties across multiple materials of the same type, including native 3ds Max materials and third-party render engine materials (V-Ray, Corona, Arnold, FStorm, Redshift etc.), and any other installed material types. Changes can be applied according to the chosen scope: entire scene (including Material Editor and SME), selected objects, or selected SME nodes. The script implements a preset system that allows you to save custom property sets as presets for later use, streamlining workflow across different projects and render setups.
Current version: 1.0001