SoulburnScripts Updated Mar 24th 2008

10 votes

(Copied from Neil Blevins' email list )

Yes, I know it's only been 4 days since the last collection, but I wanted to get a number of bug fixes out to you ASAP, and a few new useful features. So here's the news...

Added 1 new script:

splinePainter: This script lets you paint splines on the surface of another piece of geometry.

Updated a bunch of scripts, here's the major updates:

modifierUtilities: Fixed a Defaults Loading bug.
objectReplacer: Fixed a bug when trying to remove objects from a blank replacer list.
wireBundler: Fixed a bug when trying to remove objects from the various lists. Added weights to deform objects. Increase the weight of an object to have it chosen more frequently.
splineManager: Added controls for the Rectangular Renderable Splines.
objectPainter: Fixed a bug when trying to remove objects from the 2 lists. Added weights to paint with objects. Increase the weight of an object to have it chosen more frequently. Added scatter, so now your brushsize can determine the distance an object can be scattered. Added group support.
materialMover: Added an Unused mode, so you can, for example, only move materials to the material editor slots that don't currently contain scene materials. Or you can apply materials from your Material Library to only scene objects that do not currently have a material.

http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm

Thanks to everyone for your support.

- Neil

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jrulier's picture

fantastic! go grab'em!

fantastic! go grab'em!

efficient, clean...

(I really love the way to install the scripts update! I wish every script would be likewise: still cannot make meshtool work...)

"Will scan for food"

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