.obj loss when imported into 3ds max

I have been trying to get some new objects into an nfusion game by using objects exported from XModelExporter as .obj files. I have had them imported into Maya 6 and they show up as perfect but in max they have small parts missing. I need to export them into z3d format and i have a z3d exporter for max written by Jason Zisk from nfusion.
Rather than get a z3d exporter written for Maya i would rather find a way to get the .obj importing better into max.
The fault shows in max before it's exported so it's not the z3d exporter, that is just exporting what is already there.

I was wondering if importing .obj files into max has a stock problem.
Thank you for any help in this

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armchairmaya.jpg11.44 KB
armchairmax.jpg13.4 KB

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JokerMartini's picture

Have you check into making

Have you check into making sure all your normals are facing the correct way before exporting and once imported into Max make sure they are all facing the correct way. The polygons might be there but back-face culling might be turned off making it appear as if those polygons are missing.

John Martini
Digital Artist
http://www.JokerMartini.com (new site)

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