change fumefx object parameter shell to solid
Dear All
How to change the object parameter type shell to solid in fumefx for multiple objects at a time. I am adding thousands of objects to fumefx particle system. I have to do manually of each and every object parameter from shell to solid. Is there any way to do automatic process for this?
Do favor for me, it saves lot of time for us.
Regards
Appu
Comments
the properties you should access is belong to fumx src object
$.type=0 --volume
$.type=1 --shell
$.type=2 --solid
$ should be fumefx src object. not fumefx object.
maybe... $.SourceGeom += 1 --
maybe...
$.SourceGeom += 1 -- ?...
but I dont see which prop could hold the array of objects.
At the end I see nested props .Standard, so check its props as well using show(), ie:
show $.Standard
my recent MAXScripts RSS (archive here)
change fumefx object parameter shell to solid
Hi Anubis
Thanks for solution and sorry for late reply, I tried with these two options but it didn't get the array of objects assigned to the FumeFX container. If anybody is using the FumeFX and facing this problem please give solution.
change fumefx object parameter shell to solid
Dear All
I am attaching the image of full detail about my requirement. I am trying to get applied objects from the fumefx object, I didnt find any method.
The fumefx object properties are as follows, If anybody have solution please help me.
show $
.EditUI (Edit_Params) : boolean
.displayChannels (Adaptive) : boolean
.forceDisplay (Adaptive) : boolean
.showReduce (Adaptive) : integer
.thresholdMultiplierReduce (Adaptive) : float
.showForces (Adaptive) : boolean
.forceThreshold (Adaptive) : float
.showTurbulence (Adaptive) : boolean
.turbulenceThreshold (Adaptive) : float
.showVelocities (Adaptive) : boolean
.velocityThreshold (Adaptive) : float
.showFuel (Adaptive) : boolean
.fuelThreshold (Adaptive) : float
.showFire (Adaptive) : boolean
.fireThreshold (Adaptive) : float
.showDensities (Adaptive) : boolean
.densityThreshold (Adaptive) : float
.displayTemperature (Adaptive) : boolean
.temperatureMin (Adaptive) : float
.temperatureMinColor (Color) : RGB color
.temperatureMax (Adaptive) : float
.temperatureMaxColor (Color) : RGB color
.forceScale (Adaptive) : float
.velocityScale (Adaptive) : float
.showSlice (Adaptive) : boolean
.SourceGeom (Type) : integer
.slicePos (Adaptive) : integer
.sliceThick (Adaptive) : integer
.showSliceGrid (Adaptive) : boolean
.showNumericalValues (Adaptive) : boolean
.gridType (Type) : integer
.PreviewStart (Adaptive) : integer
.PreviewEnd (Adaptive) : integer
.PrevewNth (Adaptive) : integer
.PreviewFPS (Adaptive) : integer
.BackBurnerSim (BackBurner_Sim) : boolean
.GridSpacing (Grid_Spacing) : float
.Width : float
.Length : float
.Height : float
.UseAdaptive (Adaptive) : boolean
.Sensitivity : float
.SystemScale (Sensitivity) : float
.StartFrame (Start_Frame) : integer
.EndFrame (End_Frame) : integer
.ViewportUpdate (Viewport_Update) : integer
.PlayFrom (Start_Frame) : integer
.Playto (End_Frame) : integer
.Offset (Palyback_Offset) : integer
.OutOfRangeStart (Out_of_Range_Start) : integer
.OutOfRangeEnd (Out_of_Range_End) : integer
.UseMaxScript (Use_3ds_max_script) : boolean
.SolverType (Solver_Type) : integer
.SolverQuality (Solver_Quality) : integer
.MaximumIterations (Solver_Maximum_Iterations) : integer
.SimulationSteps (Simulation_Steps) : integer
.MaximumStride (Maximum_Stride) : float
.TimeScale (Time_Scale) : float
.Gravity : float
.Buoyancy : float
.Vorticity : float
.MotionDrag (Velocity_Damping) : float
.XAxisTurbulence (X_Axis_Turbulence) : float
.YAxisTurbulence (Y_Axis_Turbulence) : float
.ZAxisTurbulence (Z_Axis_Turbulence) : float
.TurbulenceScale (Turbulence_Scale) : float
.TurbulenceDetail (Turbulence_Detail) : float
.TurbulenceSpeed (Turbulence_Frames) : float
.Cubic_interpolation : boolean
.XBoundType (X_Bound_Type) : integer
.YBoundType (Y_Bound_Type) : integer
.ZBoundType (Z_Bound_Type) : integer
.TurbulencesLock (Lock_Turbulences) : boolean
.EnableFuel (Enable_Fuel) : boolean
.IgnitionTemperature (Ignition_Temperature) : float
.FuelBurnRate (Burn_Rate) : float
.FuelBurnRateVariation (Burn_Rate_Variation) : float
.HeatProduction (Heat_Production) : float
.FuelExpand (Expansion) : float
.FuelCreatesSmoke (Fuel_Creates_Smoke) : boolean
.SmokeFromFuelDensity (Smoke_Density) : float
.EnableSmoke (Enable_Smoke) : boolean
.FadeDens (Dissipation_Min__Density) : float
.FadeSpeed (Dissipation_Strength) : float
.DensDiffusion (Diffusion) : float
.FadeTemp (Dissipation_Min__Temp) : float
.FadeTempSpeed (Dissipation_Strength) : float
.TempDiffusion (Diffusion) : float
.UsePerturbance (Use_Perturbance) : boolean
.Latency (Latency_Frames) : float
.RenderStepSize (Render_Step_Size) : integer
.RenderJittering (Render_Jittering) : float
.FalloffType (Falloff_Type) : integer
.FalloffStren (Falloff_Strength) : float
.FalloffMapUse (Use_Falloff_Map) : boolean
.EffectsChannel (Effects_Channel) : integer
.SoftenNearObjects (Soften_Near_Edges) : boolean
.RenderStepSizeInFire (Render_Step_Size_In_Fire) : integer
.RenderStepLock (Lock_Turbulences) : boolean
.SeparateAlpha (Separate_Alpha) : boolean
.ShadowStepSize (Shadow_Step_Size) : integer
.ShadowJittering (Shadow_Jittering) : float
.Lights : node array
.CreateIlluminationMap (Create_Illumination_Map) : boolean
.Illumination_Map_Multiplier : float
.DraftIlluminationMap (Cache_Illumination_Map) : boolean
.DraftThreshold (Undersample_Threshold) : float
.CacheIMToDisk (Cache_Illumination_Map) : boolean
.MultipleScattering (Multiple_Scattering) : boolean
.MaximumDepth (Maximum_Depth) : integer
.FireIllumStrength (Fire_MS_Strength) : float
.SmokeIllumStrength (Smoke_MS_Strength) : float
.FireIllumFalloff (Falloff) : float
.BlurSource (XXXXXXXXXXXXXXXXXXXXXXx) : boolean
.Standard
false
Regards
appu.apple