controller problem
Hey all, For my rig I want to make a rotation controller in front of the finger. So If you would rotate te controller the finger rotates AND the controllers moves with it. (like in the image). How can I avoid the dependency loop errors? My teacher gave me this link http://paulneale.com/tutorials/Scripting/weakReferences/weakReferences.htm from paul neale, but can't figure it out. Can someone help me how I can do this? What does nodeTransformMonitor?
Thanks alot
Comments
solved
solved it without code or nodetransformmonitor. works perfect
Nice job men. It's looks
Nice job men. It's looks awesome.
Are this some project you worked on recently or you prepare
new tool?
bga
Thanks! This is just for a
Thanks!
This is just for a rig I have to make.
But I'll add this later to a tool.
About NodeTransformMonitor
http://docs.autodesk.com/3DSMAX/15/ENU/MAXScript-Help/index.html?url=fil...
bga
I've already read that
I've already read that particular document, but still didn't help me to solve the problem. Because I don't know how to use the NodeTransformMonitor. Can someone give me an example or something to start?
Try to find Paul on CGTalk. I
Try to find Paul on CGTalk.
I think that he could best explain to you how to use the NodeTransformMonitor
bga