"Easy way" to check if object have not reseted transform
Objects that have been scaled or mirrored at the object level, attached also will result in a transform matrix that doesn't have all of its axes at right angles to each other. I looking the way to find out which scene objects have bed transform
and reset their transform.
I don't know is this right way
fn doRXF obj = ( if obj.transform as string != obj.objectTransform as string do ( obj.pivot = obj.center ResetXForm obj convertToPoly obj -- this is optional ) )
Comments
Thank you for sharing this
Thank you for sharing this informative blog. This is really an interesting post and I tried your code and it's working. I've been looking for this code for my project reference and thank you so much for providing it. We really appreciate your blog.
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Useful information
I found problem of resetter and this post give me a very useful for my problem
Another example
bga
...
if by bed transform you mean the translation part then looks like you have solution ;)
my recent MAXScripts RSS (archive here)
yep, translation but also
yep, translation but also scale and rotation. My solution works fine for now:)
bga
...
Compare #transform to #objectTransform should always return true.
my recent MAXScripts RSS (archive here)
Try to affectPivot Only and
Try to affectPivot Only and manualy rotate axis gizmo.
Then check $.transform and $.objecttransform
bga
aha :)
now i get what you mean ;-)
my recent MAXScripts RSS (archive here)