object rotation according to a face normal
hi ,
I want to make a script to lay down a collection of object on a noisy floor
I partially do this by definig a ray and position my object at the intersection. This part works well. My problem is rotation of my object.
I would like to find a way to rotate my object accordingly to a face normal, for my object is perfectly parellel to this face.
Does anybody have a clue ?
Comments
Hallo MrGAG If you open up
Hallo MrGAG
If you open up your maxscript helpfile and look for
How do I align the UVW_Modifier's Gizmo to a selected face?
your problems should get solved..
and since your intersectRay gives you the face_normal you shoudl have alle information you need
maeh maeh
schaf
maeh maeh