Randomize Seed on MULTIPLE Noise Modifiers on a Single Object (for Multiple Selected Objects)
Hello,
I'm trying to figure out a way to randomize the seed on MULTIPLE noise modifiers on multiple selected objects. As in: Each object has anywhere from 2-4 noise modifiers and I need to be able to rendomize them all.
So far, I have this from user br0t. It works well for randomizing ONLY the top noise modifier but it doesn't randomize the noise modifiers underneath the top one:
Any suggestions / tips would be greatly appreciated!
macroscript randomNoiseSeed category:"Custom" tooltip:"Randomize Noise Seed on selected Objects" buttontext:"noiseSeed" ( rollout randomNoiseSeed "Noise Seed" width:117 height:77 ( label lbl1 "Seed Range:" pos:[5,3] width:69 height:15 spinner spn1 "" pos:[5,22] width:44 height:16 range:[0,1000000,0] type:#integer spinner spn2 "" pos:[69,22] width:45 height:16 range:[0,1000000,9999] type:#integer label lbl2 "to" pos:[54,25] width:14 height:14 button btn5 "Randomize Seed" pos:[6,45] width:107 height:27 on btn5 pressed do ( local minR = spn1.value local maxR = spn2.value if selection.count > 0 then ( for i=1 to selection.count do ( try (selection[i].modifiers[#noise].seed = random minR maxR) catch (print ("No Noise-Modifier found on "+selection[i].name)) ) ) else messagebox "Select at least one Object." )--end on )--end rollout createDialog randomNoiseSeed )--end macro
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Comments
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Tools and Scripts for Autodesk 3dsMax
:o
:o It was so simple... yet I didn't figure it out. YOU ARE MY HERO, miauu!! It works perfectly, THANK YOU!
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I am glad to help.
Tools and Scripts for Autodesk 3dsMax