ViewPort Perspective Matrix
Hi
It is possible to change the perspective matrix transformation of a viewport?. I want to render/represent objects in oblique perspective (ala Ultima-Online, Ultima 7) ?
http://mmohuts.com/wp-content/gallery/ultima-online-overview/ultima-onli...
http://www.abandonia.com/files/games/109/Ultima%207%20-%20The%20Black%20...
I know how to obtain a dimetric/isometric perspective by modifyng the transformation matrix of the viewport, but I cannot find anything about the perspective matrix.
Thanks.
Comments
yes viewport.setTM
yes viewport.setTM (yourMatrix)
/edit: woups I didn't read everything ^^
I already know that. I've
I already know that. I've used it to obtain an isometric/dimetric perspective . But to obtain an oblique proyection I need to modify the perspective matrix. Suppose I want to have 1:1(90º at screen) X and Y axes, in a dimetric perspective the Z-axis will be hidden at the intersection but in a oblique it will be vertical (like in those RPGMAKER games) or at 45-135º like in the Ultima-online& U7 games.