Attaching Animated objects with skeletons

hi all , i wanna attach objects with each other which they have skeletons, but when i try to attach, the animation will be ruined, so what is the answer??? and how can i remove the skeleton and keep the animation stuck with the objects, cuz i see many objects of for example characters moving hands head.... etc without any skeleton.. plz help me!!

is there any script to do it????

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Devoti's picture

plz man, i want the obj!

plz man, i want the obj!

Devoti's picture

pifff, is there any1 who can

pifff, is there any1 who can help me?????? ;\

Devoti's picture

kk man, i got it, but have u

kk man, i got it, but have u got my object ready as in ur way??

CG_Pappy's picture

Well I am pretty busy

Well I am pretty busy unfortunately, and I don't think I have enough time to make a video tutorial to help you here.

Have you tried to do what I described to you? Assigning a rotation constaint to an object is an incrediably simple task!

Perhaps you could consult the help files?

Sorry, I spent ages describing the process in detail already.

Look up -

rotation constraint
collapsing transform

Devoti's picture

Here is the link, but plz,

Here is the link, but plz, in case the way ur gonna follow worked, can u make a video for me showing how??, cuz i have many other units to do the same for.

Link: http://www.mediafire.com/?sharekey=fd6a5e9cdc9a7a0f5bf1f12f1ff3f30a8ca05...
Regards

Devoti's picture

Listen, since ur version is

Listen, since ur version is different, i came up with this idea to work opening it out, so here it is:

i uploaded the script Importer\Exporter of the file i need u to work on, which i had exported its shape, and its animation, so for u to load it, u only need to open the script , then import the Shape, Praetorian_Guard.cas, then import the animation right onto it, Praetorian_Guard_Animation.cas, Beware, dont use Load animation when importing the *SHAPE*. only import cas, then import animation without loading them when importing the cas object.

About the PBA importer-Exporter, it's only uploaded with one file which is not needed in our case, but i uploaded for u , so u import the PBA file which i had sent , so u know the example of what i need, 1 Object, with animation stuck onto the shape itself, without bones, skeletons...etc

So Here it is , PLZ HELP ME!!

Devoti's picture

i got way which has 99%

i got way which has 99% chance to work!!

CG_Pappy's picture

Hmmm no easy way to make a

Hmmm no easy way to make a file backwards compatible.

FBX is the best way to keep the skinning etc.

Give it a go, but don't hold your breath!

Devoti's picture

i got the latest version,

i got the latest version, 2010 , if i save as an object will it open??

CG_Pappy's picture

What version of max you

What version of max you using? I got Max2009 but it fails to open...

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