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even more...
I wonder if "active scene state" is not only a user made definition :) There no such mode/state/condition. The SSManager offer just capture and restore of scene state, and as before as and after that operations, the scene is open for editing.
my recent MAXScripts RSS (archive here)
Makes sense. I think that is
Makes sense. I think that is the scene mats, render options etc. are stored inside some *.ini or better *.xml inside max root or other autodesk folder. Menage State Sets dialog is just a simple loader, but which file use and where is it, that is a questions?
bga
just speculation but...
I think that it's stored inside the scene (.max) file.
my recent MAXScripts RSS (archive here)
:(
Damn it!:) I don't know how to use maxSDK...
bga
First of all main problem is
First of all main problem is how to find which state(from Menage Scene State dialog list) is currently active. Even in max2013 sceneStateMgr have same methods (nothing changed)
http://docs.autodesk.com/3DSMAX/15/ENU/MAXScript-Help/index.html?url=fil...
bga
interesting....
Up to Max 2011 am not aware of any way to get the active scene state. Maybe since Max 2012 there is new function for that purpose?
my recent MAXScripts RSS (archive here)