Hey Guys,
recently I've been doing quite a few curtain-walled high rises. My usual workfow for this (to retain procedurality, so it can be changed as the building is further refined) is to create a single pane of glass and then using itoo's clone plugin I instance it a number of times then apply a path deform. Which wraps it around the building. I then apply another clone modifier which arrays it up the building.
I then usually put an edit-poly above it and then using soulburns script I apply a small amount of random rotation to the planes to give a more realistic reflection.
I'm wanting a modifier which takes an edit poly or mesh and applys a random rotation/traslation/scale within set ranges to all the sub objects. Selectable between polygon,face,edge,entity.
Does anyone want to take up this idea?
I'm sure it would have a huge number of other uses.
Cheers.
Reuben.
Marco Brunetta · 2008-10-24
Admin · 2008-10-21