ScriptSpot

Forum topic · Scripts Wanted

Editable mesh / Poly modifier

By aklvis · 2008-10-20

Description

Hey Guys,

recently I've been doing quite a few curtain-walled high rises. My usual workfow for this (to retain procedurality, so it can be changed as the building is further refined) is to create a single pane of glass and then using itoo's clone plugin I instance it a number of times then apply a path deform. Which wraps it around the building. I then apply another clone modifier which arrays it up the building.

I then usually put an edit-poly above it and then using soulburns script I apply a small amount of random rotation to the planes to give a more realistic reflection.

I'm wanting a modifier which takes an edit poly or mesh and applys a random rotation/traslation/scale within set ranges to all the sub objects. Selectable between polygon,face,edge,entity.

Does anyone want to take up this idea?

I'm sure it would have a huge number of other uses.

Cheers.

Reuben.

Comments (4)

Marco Brunetta · 2008-10-24

Sounds interesting... maybe an extension of an edit poly modifier?

1acc · 2008-10-21

Yea, the idea is very nice, I want to take up it, but only if it will be a paid job.

Admin · 2008-10-21

Great idea - promoting to front page. We'll see if anyone takes it up...