Editable mesh / Poly modifier
Hey Guys,
recently I've been doing quite a few curtain-walled high rises. My usual workfow for this (to retain procedurality, so it can be changed as the building is further refined) is to create a single pane of glass and then using itoo's clone plugin I instance it a number of times then apply a path deform. Which wraps it around the building. I then apply another clone modifier which arrays it up the building.
I then usually put an edit-poly above it and then using soulburns script I apply a small amount of random rotation to the planes to give a more realistic reflection.
I'm wanting a modifier which takes an edit poly or mesh and applys a random rotation/traslation/scale within set ranges to all the sub objects. Selectable between polygon,face,edge,entity.
Does anyone want to take up this idea?
I'm sure it would have a huge number of other uses.
Cheers.
Reuben.
Comments
Is this along those
Is this along those lines:
http://scriptspot.com/3ds-max/px-locorandomizer
I suppose you could work with the developer to create a modifier out of this.
Sounds interesting... maybe
Sounds interesting... maybe an extension of an edit poly modifier?
Yea, the idea is very nice,
Yea, the idea is very nice, I want to take up it, but only if it will be a paid job.
www.scriptattack.com
Great idea - promoting to
Great idea - promoting to front page. We'll see if anyone takes it up...
Christopher Grant
Admin, ScriptSpot.com