Editable mesh / Poly modifier

Hey Guys,

recently I've been doing quite a few curtain-walled high rises. My usual workfow for this (to retain procedurality, so it can be changed as the building is further refined) is to create a single pane of glass and then using itoo's clone plugin I instance it a number of times then apply a path deform. Which wraps it around the building. I then apply another clone modifier which arrays it up the building.

I then usually put an edit-poly above it and then using soulburns script I apply a small amount of random rotation to the planes to give a more realistic reflection.

I'm wanting a modifier which takes an edit poly or mesh and applys a random rotation/traslation/scale within set ranges to all the sub objects. Selectable between polygon,face,edge,entity.

Does anyone want to take up this idea?

I'm sure it would have a huge number of other uses.

Cheers.

Reuben.

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skeewhiff's picture

Is this along those

Is this along those lines:

http://scriptspot.com/3ds-max/px-locorandomizer

 

I suppose you could work with the developer to create a modifier out of this.

Marco Brunetta's picture

Sounds interesting... maybe

Sounds interesting... maybe an extension of an edit poly modifier?

1acc's picture

Yea, the idea is very nice,

Yea, the idea is very nice, I want to take up it, but only if it will be a paid job.

Admin's picture

Great idea - promoting to

Great idea - promoting to front page. We'll see if anyone takes it up...

Christopher Grant
Admin, ScriptSpot.com

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