Enhancement of 3Ds Max poly extrude

Hi All,

I have a question regarding 3Ds Max poly extrude technique. While modeling I faced a problem lots of time and I try to find some solution but didn't get any thing. I know scriptspot is great community of max scriptors. So if any one can do something, will be great.

I have made a picture, which may describe the problem more elaborately.

Normal Cube with three subdivision.

Middle Polys are selected for extrusion.

While Extrding it happened like this.

If the final result may look like this, then it would be great.
I did manual vertex manipulation to achieve the result.

Thanks $ Regards,
Subhendu

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xyz3's picture

Thanks Miauu, fantastic

Thanks Miauu, fantastic script¡

miauu's picture

Here the script that do the

Here the script that do the job. :)

AxisPolyExtrude

titane357's picture

It would be great if

It would be great if somebody make a script which automate scale transform, select border and make a bridge :-)))

blackfoxeye's picture

Thank you very much

Thank you very much Anubis.

Its a great idea to solve the problem. You are great man...

I tried one more thing with your idea, in the step:4 if we use Bridge option instead of Cap option then, we will get the proper topology.

Bridge

Thank you again.

Subhendu

Anubis's picture

Here's what occurred to

Here's what occurred to me...

1. Detach to element.

2. Calculate scale. Enter in Listener next code line:

scalePercentX = (($.max.x + 8) / $.max.x) * 100
-- here i test working with default box size (25,25,25)
-- and 8 is extrude amount, so return result is 164.0

3. In Non-uniform scale mod enter 164 by X and by Y.

There is result:

4. In Border sublevel select all (Ctrl+A) and press Cap.

Must to say, polygon topology is not the same.
This is only idea, not complete solving.
I have not more free time to spend now,
maybe you will find better way.

my recent MAXScripts RSS (archive here)

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