Enhancement of 3Ds Max poly extrude
Hi All,
I have a question regarding 3Ds Max poly extrude technique. While modeling I faced a problem lots of time and I try to find some solution but didn't get any thing. I know scriptspot is great community of max scriptors. So if any one can do something, will be great.
I have made a picture, which may describe the problem more elaborately.
Normal Cube with three subdivision.
Middle Polys are selected for extrusion.
While Extrding it happened like this.
If the final result may look like this, then it would be great.
I did manual vertex manipulation to achieve the result.
Thanks $ Regards,
Subhendu
Comments
Thanks Miauu, fantastic
Thanks Miauu, fantastic script¡
Here the script that do the
Here the script that do the job. :)
AxisPolyExtrude
Tools and Scripts for Autodesk 3dsMax
It would be great if
It would be great if somebody make a script which automate scale transform, select border and make a bridge :-)))
Thank you very much
Thank you very much Anubis.
Its a great idea to solve the problem. You are great man...
I tried one more thing with your idea, in the step:4 if we use Bridge option instead of Cap option then, we will get the proper topology.
Thank you again.
Subhendu
Here's what occurred to
Here's what occurred to me...
1. Detach to element.
2. Calculate scale. Enter in Listener next code line:
3. In Non-uniform scale mod enter 164 by X and by Y.
There is result:
4. In Border sublevel select all (Ctrl+A) and press Cap.
Must to say, polygon topology is not the same.
This is only idea, not complete solving.
I have not more free time to spend now,
maybe you will find better way.
my recent MAXScripts RSS (archive here)