Send selected objects to another opened scene automatically.

Hi scripting gurus.

I just wanted to ask if it's actually possible to create such a script, where you can send selected objects in one scene automatically to another 3ds max scene that's already opened, without having to: save selected as > merge > do some modification > save selected as > merge again... etc

Is it possible to do this with 1 or 2 mouse clicks?

Thank you.

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Adam Hochfelder's picture

It's best to contact a broker

It's best to contact a broker like Mr. Hochfelder who works regularly with investors, because you'll want to tap the knowledge of a local real estate professional for help in finding and evaluating an investment property.
Adam Hochfelder.

demha's picture

I love you

Yesssssss!!

Thank you pixamoon, that works perfectly. It carries over all modifiers and groups and everything!

Somehow it never showed up in my search for a solution.

It works in Max Design 2015 too.

pixamoon's picture

`

did you try copy paste by Christopher Grant?
http://www.scriptspot.com/3ds-max/scripts/copy-and-paste-objects

demha's picture

Hi fajar. I've tried working

Hi fajar.

I've tried working with xref but I can't work with it efficiently, maybe it's my own lack of knowledge.

What I have is a master material creation scene with neutral lighting, and every time I have a project and model something new within that scene, I'd really love to quickly send that object alone to my material creation scene, add modifiers, add materials etc etc, and then with a click send it back to the original project scene.

Like GoZ but inbetween 2 max scenes, or Miauu' Headus UV Layout script that sends the object to UvLayout and back.

Hope that explains it.

fajar's picture

xref ?

xref ?

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.