Extract path

I tend to hand move my cameras, in keymode, then I want to lock them down or smooth their movements with a spline, can a spline be extracted from hand keyed camera movements? If so this would be very useful to people like me.

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barigazy's picture

Try this one

Note: use animated camera

fn extractTrajectory cam step: startF: endF: =
(
   local slinePaths = SplineShape name:(uniqueName "TrajectoryPath")
   addNewSpline slinePaths
   for t = startF to endF by step do
   (
   		at time t 
   		(
   			addKnot slinePaths 1 #smooth #line cam.pos
   		)
   )
   updateShape slinePaths
)
extractTrajectory $Camera001 step:5 startF:0 endF:100

bga

bones404's picture

Spline from keyed camera path

Barigazy,

Thank you as well, I will run that as soon as I am through rendering this weekend :-)

bones404

Model or Perish
Bones404

bones404's picture

Convert to

le 1setreter,

Outstanding, thank you muchly :-)

bones404

Model or Perish
Bones404

le1setreter's picture

select camera -> switch to

select camera -> switch to "motion" tab -> select "Trajectories" -> spline conversion ("Convert To")

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