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There is 2 ways to work
There is 2 ways to work around:
FIRST: without scripting.
- Create your first particle system that generates the sphere
- create a mesher compound object
- point cache the mesher object
- at frame ZERO collapse the Mesher object BaseObject leaving the pointcache modifier active
last step:
- create a new particle system with a position object operator and pick the mesher.
SECOND:
- check Bobos' scripts on his blog
- see how he controlled atmospheric gizmos positions using a script operator in Pflow.
- do the same replacing the gizmos with your spheres.
- then make another particle system with a position object operator as mentioned above in option 1.
I hope that would help.
Hani