Grid slicer, but not like that one
I have a very high poly model from http://www.geocontrol2.com/. These Terrains are just amazing. So I exported one to .obj, imported it in 3ds Max, applied optimize. Now I want to slice the mesh terrain in 1000x1000 chunks (it's 50000x50000), so I can load and process the terrain around the player. They should be separate objects. Should be no problem with maxscript, I have loads of scripting and programming experience. Surprise, I spend yesterday and most of the night banging my head against a language they call artist-friendly, what a joke . Should be no big task for somebody out there, thank you. Here are some tries:
-- Easy, only missing a loop, but doesn't work at all.
meshop.slice $ $.Faces [1,0,0] 0.0 separate:true
Also tried Grid_Slicer, Object Slicer, Slicer but they didn't work like intended.
Thank you very much!
Comments
So it should be cut in a
So it should be cut in a 50x50 grid? I've recently made a simple slicer which could possibly work here as well (using for example 5 x 5 x 2 values): http://creativescratchpad.blogspot.com/2011/06/incremental-grid-slice.html With such high number of detached segments, it might take a while to complete and I don't guarantee it will work without a glitch. As usual be sure to backup your scene before you run it etc.
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters