Merge and Bake OBJ sequence
Hello all
The script I am looking for is an OBJ sequence exporter (i have seen a few of them here) plus... the ability to bake-merge-flatten-freeze all the meshes. The best example is..
I have a 100 frame rayfire simulation.
I would like to be able to hit the export button and have 1 obj file for each frame, each containing all the meshes in the scene.
I have looked around and not found a way to do this.
If there is already a way to bake the animation so that it can all become a single OBJ I would be happy.
The intended use for this is to export animations for use in Element 3D in After Effects. If that makes any difference.
Thanks to anyone that can help.
Comments
Obj exporter exists already
This one does what you're looking for, although you will have to run the script from the menu not from a button.
http://www.scriptspot.com/3ds-max/scripts/obj-sequence-export
Also you will need to setup your obj export settings beforehand so you get triangle output.
see a bit more here:
http://www.videocopilot.net/forum/viewtopic.php?f=42&t=105763