Slicing Script
Hi!
I like to model buildings from a plane with a (tiled square) texture applied, and the preserve UVs ticked. The problem with this method, that the mapping goes outside of the 0..1 UV space. Im looking for a script which slices the editable poly, and moves back to the 0 .. 1 UV space. I hope my excellent drawing clears it, what i want.
Actually i have found a script Texture Atlas Generator which should do the same thing (among others), but it doesnt work as it expected:
-I started with a 100 x 100 plane (see. front view white plane) with preserves UVs.
-moved the edges
-run the script, which made the correct slices (see purple plane) but the also altered the texture, and it doesnt have the same brick size anymore.
Thanks
Comments
yup
Would also love something like this, or an update to the linked atlas generator. Makes prototyping-then-baking-to-atlas nice and painless. Somebody's developing a similar tool for Maya, I'm well envious ;) --> https://vimeo.com/126382588
Something i forgot to write:
Something i forgot to write: the Texture Atlas Generator script is from this site: http://www.scriptspot.com/3ds-max/scripts/texture-atlas-generator.
Its quite an old script maybe thats way doesnt work (on max 2013) as I expect.