Spline vertex snap to home grid

Snap all the selected spline object's vertex to viewport homegrid.

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barigazy's picture

I correct your script. Now

I correct your script. Now works only with E-Poly, E-Mesh, and E-Spline objects without modifiers assigned.

try(destroyDialog ::vertSnap)catch()
Rollout vertSnap "Vert Fixer"
(
	fn filtObj obj = (isKindOf obj Editable_Poly or isKindOf obj Editable_Mesh or isKindOf obj line or isKindOf obj SplineShape) and obj.modifiers.count == 0
	fn roundP3 val sc: = ([(floor (val.x+0.5))*sc, (floor (val.y+0.5))*sc, (floor (val.z+0.5))*sc])
	fn vertMove vs = if selection.count != 0 do
	(
		local poGetVert = polyop.getVert, poSetVert = polyop.setVert
		local moGetVert = meshop.getVert, moSetVert = meshop.setVert
		local ssGetKnot = getKnotPoint, ssSetKnot = setKnotPoint
		for obj in selection where filtObj obj do
		(
			case of
			(
				(classof obj == Editable_Poly):
				(
					for v = 1 to obj.numverts do
					(
						vpos = poGetVert obj v
						poSetVert obj v (roundP3 vpos sc:vs)
					)
					update obj
				)
				(classof obj == Editable_Mesh):
				(
					for v = 1 to obj.numverts do
					(
						vpos = moGetVert obj v
						moSetVert obj v (roundP3 vpos sc:vs)
					)
					update obj
				)				
				(classof obj == line or classof obj == SplineShape):
				(
					for s = 1 to (numSplines obj) do
					(
						for k = 1 to (numKnots obj s) do
						(	
							kpos = ssGetKnot obj s k
							ssSetKnot obj s k (roundP3 kpos sc:vs)
						)			
					)
					updateshape obj
				)				
			)
		)
	)	
	group "Snap verts:"
	(
		button fixVert1 "1 unit" width:60 across:3 align:#left
		button fixVert2 "10 units" width:60
		button fixVert3 "100 units" width:60
	)
	on fixVert1 pressed do vertMove 1
	on fixVert2 pressed do vertMove 10
	on fixVert3 pressed do vertMove 100
 
)
createDialog vertSnap 210 55

bga

tuxmask75's picture

Man this is a real life saver!

Can't thank you enough!

tuxmask75's picture

Actually

I have this here script that snaps Editable polygon vertex to grid points.
Anyone could help convert it to snap spline vertex in much the same way?
( Also this script seems to have a small issue,
Need to run it twice for it to work.
-----------------------------------------------
Rollout vertSnap "Vert Fixer"
(
group "Snap verts:"
(
button fixVert1 "1 unit" across:3
button fixVert2 "10 units"
button fixVert3 "100 units"
)

on fixVert1 pressed do vertMove 1
on fixVert2 pressed do vertMove 10
on fixVert3 pressed do vertMove 100

)
objEd = newRolloutFloater "Vert Editor" 245 450 50 50
addrollout vertSnap objEd

fn vertMove vertScale =
(
for K = 1 to selection.count do
(
if (selection[K].baseObject as string == "Editable Mesh") or
(selection[K].baseObject as string == "Editable Poly") do
(
for L = 1 to selection[K].numverts do
(
currentVert = polyop.getVert selection[K] L

currentVert.x = float currentVert.x/vertScale
currentVert.y = float currentVert.y/vertScale
currentVert.z = float currentVert.z/vertScale

if currentVert.x - (floor currentVert.x) < .5 then
currentVert.x = floor currentVert.x
else
currentVert.x = ceil currentVert.x

if currentVert.y - (floor currentVert.y) < .5 then
currentVert.y = floor currentVert.y
else
currentVert.y = ceil currentVert.y

if currentVert.z - (floor currentVert.z) < .5 then
currentVert.z = floor currentVert.z
else
currentVert.z = ceil currentVert.z

currentVert.x = currentVert.x*vertScale
currentVert.y = currentVert.y*vertScale
currentVert.z = currentVert.z*vertScale

polyop.setVert selection[K] L currentVert
)
update(selection[K])
)
)
)

barigazy's picture

Example from mxs help

Example from mxs help

new_z = 0 -- Z coordinate
for ss in selection where isKindOf ss line or isKindOf ss SplineShape do 
(
	for s = 1 to (numSplines ss) do
	(
		for k = 1 to (numKnots ss s) do
		(
			knt = getKnotPoint ss s k
			in_vec = getInVec ss s k
			out_vec = getOutVec ss s k
			knt.z = in_vec.z = out_vec.z = new_z
			setInVec ss s k in_vec
			setOutVec ss s k out_vec
			setKnotPoint ss s k knt
		)
	)
	updateshape ss
)

bga

tuxmask75's picture

Thanks but,, i made a mistake

Ops, Sorry, I guess that i should not have said homegrid.
should have said 2.5D snap to any viewport grid points.
So vertex snap to grid points. not just a flaten vertex to the home grid

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