Stacking similar UV shells automatically to Similiar Mesh's

Hey to all,

I'm looking for 3DS Max, a Script in which I can select a bunch of UV shells, and have them all perfectly overlap over one another on multiple objects.

Basically, imagine this: I have this object that has 100 small objects in it, all with identical topology and surface form, but in different sizes and whatnot.

I would like to have them all share the same UV's. It would be awesome to just unwrap one of them, then apply that unwrapping to all of them simply.

I don't know if it's possible, or if there is another way already, but I would like to know.

Cheers and Regards in advance, Ace.

Topic with said discussion: http://www.gameartisans.org/forums/showthread.php?t=14801