Tagged 'render'

outrender

2 votes

Outrender lets you work in 3ds max during rendering.
It uses the standard command-line utility 3dsmaxcmd.exe to render current scene.
Just press outrender macroscript button and continue working - last saving of your scene will be automatically loaded and rendered in another special 3ds max window.

Octane CamTools

3 votes

Red&Cyan Octane Tools

What do they do?

- Create free Octane cam:

Obviously creates a free octane cam. You can decide wether you want to use a focus plane or not.
the focus plane affects the focal depth and vice versa.

- Create octane cam from view:

Works exactly as the usual "create camera from view".
You can also add a focus plane, wich is linked to the focalDepth.

- Replace with octane cam:

Select the camera/s that you want to replace and run the script. for each selected camera an octane cam will be created.

Sal Render Assistant

3 votes

SalRenderAssistant

drop the mcr file to 3ds Max then put the mse file in the script startup then restart 3ds max

for more help

Sal Render Assistant Docs

Quick Z-Depth (mental ray)

1 vote

With this useful and simple script, you can create a non-destructive quick map Z-Depth in mental ray.

rollout Quick Z-depth

Enjoy!!

 

Render Still Cameras

1 vote

VERY QUICK & SIMPLE BATCH RENDERER for STILL IMAGES. Just 2 clicks and ready to go!

This script is very useful to render many views from a single model or scene when you have already placed still cameras.

It combines many still cameras into one single animated camera that shows all those views sequentially, one per frame.

Then you just need to render the new camera to a sequence of images.

 

HOW IT WORKS:

The script lets you first select the still cameras to combine into one.

ShutDownSave

3 votes

ShutDownSave V2.0 by 3dwannab (◣_◢) - 16/09/14

------------------------------------------------------------------------------------

Dev. by Stephen Sherry.

http://www.scriptspot.com/users/3dwannab

Free for all use and / or modification. If you modify the script, please mention my name, cheers. :)

------------------------------------------------------------------------------------

Auto ProOptimizer

4 votes

Auto ProOptimizer Add 3Ds Max ProOptimizer Modifier plus some more parameters that make "Vertex %" change automatically by distance of object from camera.

Version 2 have same function for MultiRes Modifier.
ProOptimizer Destroy the UVW but MultiRes don`t.

GTVFX-SCA_createLightSelectElements_perLight

2 votes

Creates a VRay Light Select Element for each light in your scene.

Elements are named with prefix of the nameTag variable. You can change this variable if necessary for your pipeline. To do so you will need to open the script and modify the variable within the struct.

Default nameTag = "lgt_"

GTVFX-SCA_createLightSelectElements_ByLayer

1 vote

 

Manages the creation of VRay Light Select Elements based on a layer naming convention.

All lights on a layer will be included in that Light Select Element.

Layers are found by matching the pattern of the nameTag variable. You can change this variable if necessary for your pipeline by using the slender button at the top of the dialog.

Default nameTag = "*lgt_*"  (fe: lgt_sun, lgt_key, etc...)

 

 Updates:

RegionRenderPRO

6 votes

This tool allows you to render a scene using region-render and see results directly in the viewport. The idea was taken from Softimage XSI.