Render Still Cameras

1 vote
Version: 
1.00
Date Updated: 
04/22/2014
Author Name: 
Hernan Rodenstein

VERY QUICK & SIMPLE BATCH RENDERER for STILL IMAGES. Just 2 clicks and ready to go!

This script is very useful to render many views from a single model or scene when you have already placed still cameras.

It combines many still cameras into one single animated camera that shows all those views sequentially, one per frame.

Then you just need to render the new camera to a sequence of images.

 

HOW IT WORKS:

The script lets you first select the still cameras to combine into one.

Once you press "DONE", it does the following:

1. It sorts the cameras by name (you may number them in order).   

2. Creates a new camera named "AniCam".

3. Aligns the new camera frame by frame with each of the selected cameras, creating PRS and FOV keyframes.

4. Adjusts the active time segment to match the animated time range of the camera.

5. Sets the new camera as active in the current viewport.

6. Opens the Render Setup Dialog

 

INSTALLATION 
Just drag the script to any viewport, go to Customize -> Customize User Interface -> Toolbars tab -> choose Rode3D category. Drag "Render still cameras" to your top toolbar. Ready to use!

Note: This is a free and open script. You may use it or modify it as you like. I will not provide support since I'm not a programmer but a 3D artist with a little knowledge of scripting. Hope you find it as useful as I do. Cheers!

Version Requirement: 
3ds Max 2011 - 2014
AttachmentSize
renderstillcameras.ms2.23 KB

Comments

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rode3d's picture

-

Hi,
this answer comes a bit late but it may be helpful for other people.

This script lets you select some cameras you already placed and creates a new animated camera that contains all those camera views, one per frame.

Then you just need to render the new camera to a sequence of images to get all the views rendered in just one step.

Hope this help.
Cheers!

short_cirkuit's picture

looks awesome... but please help

Hi

bit of a newbie here - so how would one render, lets say 4 cameras created by this script? Would it need to be done via backburner?

keep up the great work

Alex95's picture

Perfect script, many thanks!

Perfect script, many thanks!

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