Tagged 'mesh'

Mesh Muscle

5 votes

Similar to the CAT Muscle Strand object, only mesh-based and accepts modifiers.

MeshMuscle primitive

Box From Vertices

1 vote

Simple Script to Create Box from Selected Vertices (You can use it as snap reference)
The Box Rotation Depends on the Current Coordinate System :
- local , Parent , Node.Transform .
- other than that it'll use the view system .
- it works with (Poly,Mesh) Objects or Modifiers , and shapes (will be Converted to editable Spline) .
The Created Box Name will be "Box_Helper" placed in Layer Called "Snap_Helpers" .

Universal Customizer

1 vote

Universal Customizer allows you to deform any mesh by using parameters, useful to cutomize easily
repeated objects in your scene. You can configure any mesh your own way, in some way it converts your mesh
into a primitive object, however this script doesn’t change the mesh number of vertices, it only changes
the existing vertices position.

Contrast Pro

1 vote

Contrast Pro is a modifier for 3ds Max that enhances the details of 3d models. It allows you to quickly add contrast to whole models or to highlight only some specific areas. Areas with large and small polygons can be set to receive the same amount of contrast with the "Uniform" option. Get it from https://mariussilaghi.com/products/contrast-pro

Quadro buttons - hotkeys on four buttons

1 vote

Allows 4 buttons to add many features. If you are tired of running around the keyboard as a pianist and assigning a bunch of combinations, you have the opportunity to put a script and use 4 buttons for modeling (the main functions are assigned).

It works like this: Functions for Editable Polygon, Edit Poly, And some modifiers, are assigned to 4 buttons, which work in different modes in different ways, depending on which sub category you are in (or which modifier is currently selected.)
Sory for my English

Voxel Mesh Builder

2 votes

The Voxel Mesh Builder, creates a single solid voxel mesh out of any reference object picked. Several filtering options are available to edit the mesh before extracting it. Perfectly usabel for further editing, without the need to clean the mesh first.


miauu's Transfer Edges: Poly <-> UVW

3 votes


7 votes

Mesh primitive that behaves similat to the Patch Grid. Point helpers are used as handles, which means animating them or using wire paramaters with them is easy. Linking the helpers to another parent would break it, though, so if you want to do something like that, use constraints instead (Link constraint or Position constraint depending on what you want to achieve).

Patch Mesh

AutoSmooth selected

1 vote


A little script which set autosmooth to selected objects.


1 vote

This is a standalone script for computing a convex hull mesh from a scene element.

computeConvexHull UI