Tagged 'mesh'

PatchMesh

7 votes

Mesh primitive that behaves similat to the Patch Grid. Point helpers are used as handles, which means animating them or using wire paramaters with them is easy. Linking the helpers to another parent would break it, though, so if you want to do something like that, use constraints instead (Link constraint or Position constraint depending on what you want to achieve).

Patch Mesh

AutoSmooth selected

1 vote

poster

A little script which set autosmooth to selected objects.

computeConvexHull

1 vote

This is a standalone script for computing a convex hull mesh from a scene element.

computeConvexHull UI

Star

8 votes

It's Christmas time! Well, almost. Anyway, this one is really simple and will be perfect as a starting point for anyone who wants to learn how to build a custom mesh primitive. Enjoy.

Polygon Creator

63 votes


This script is very useful for car exterior modelling. It allows you to create really smooth polygonal surface using splines or NURBS curves to control the shape of the surface. Also allows you to control the edge loops of the surface. With this script you have to draw only the borders of the surface you want. Watch the video or the help page for more information!

Clone & Align On Faces

12 votes


This simple tool will helps when you need to distribute any "source" object on "target" object selected faces.
Requested on this thread by ice-boy.

Random Mesh standard object

3 votes


Animation Trajectory Volume

3 votes

This script helps you create an aproximate mesh that covers the animated object (transforming or deforming) through the animation range.

It can come in handy:

-When trying to build an environment around your animatedcharacter for example.

-or to see how your animation flows instead of using the normal line trajectory.

-also to know the dimention that our charachter are moving in to build FumeFX container or other fx stuff.

It's based on Blob mesh so:

SpiroTube

8 votes

Creates a cylindrical mesh, created around a series of X, Y and Z positions which are defined by 3 different functions. The functions can be easily changed using 7 variables (Segments, M, N, P, Q, H and T) which are all spinners.

Mesh Fixing Tools

7 votes

This script include state of the art methods that can help fix bad or broken meshes:

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