ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it.
Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.
Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.
Submitted by Christopher Sprenger on Fri, 2006-10-20 20:45
13
votes
"This script is for copying parameters within max. It is intended to save you time and nerves when adjusting many parameters at once on many objetcs. It works with objects and modifiers. I've put it into my quads - for fast usage."
Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it.
Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it.
Submitted by Ofer Zelichover on Fri, 2006-10-20 20:45
10
votes
"Changes the animation range of all wired controllers in the scene to the active time range. Update in v1.2: Added option to change expression controller ranges."