Tagged '3dsmax'

Bézier curves (Spanish with English commentary)

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In these videos, you will learn how to create a Bézier curve in MAXScript and ton know all it´s mathematical details.

3DS Max - How To - Show Invisible Edges And Quadrify Faces

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In this video, we will see how to show the hidden edges and make them permanently visible to be used in Editable Poly. Also, and quickly, we will learn how to use the Quadrify tool in Editable Poly to create quad faces out of Non-Quad faces. This tool doesn't have 100% success result all the time, it depends on the object's mesh, but it will try its best. In many cases, it's 100% successful.

3DS Max - Black faces when importing

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This video deals with the problem of black faces when importing from Sketchup, or from other formats.

3DS Max - Compound Objects - ShapeMerge

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In this tutorial, we will learn about a new Compound Object called ShapeMerge. This object will help you to imprint/Stamp a 2D shape onto a surface, also to cut out the 2D shape from that surface, also, you can invert the cutout operation. This is a useful tool if you like to create a road on a land/landscape or cut out a text, or any other closed shape pattern from a surface.

3DS Max - Tip - Attach Geometry With ProBoolean

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In this tutorial, we will learn about an alternative way to attach geometries, that will help us to keep things parametric.

3DS Max Rotate A Polygon Around An Edge

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In this tutorial, we will learn how to rotate a polygon around an edge.
We will demonstrate two scenarios, in the first, we will use the Hinge From Edge feature, and in the second one, we will use the Working Pivot feature.

Import from AutoCAD To 3DS Max - Part 1 - Inside AutoCAD

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This is a two part tutorial that deals with good practices related to importing AutoCAD files into 3DS Max. In this first part, we will see how to prepare the file inside AutoCAD before going to 3DS Max. Please watch the two parts.

3DS Max - Relation Between Modifier Stack And Transforms

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This tutorial will give you a basic understanding of the under-the-hood relation between the modifier stack and the transform engine inside 3DS Max. This will help you understand some of the issues that may occur, that look weird.

3DS Max - V Ray Quick Tip - Select From Within VFB

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This quick tip tutorial will show you how to select objects from within the Vray Frame Buffer.

3DS Max - Bevel Profile - Easy Modeling - Waffle Object

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In this video we will how many forms can be done easily using two shapes,
One serves as a cross section and the other as a rail.
The modifier called bevel profile will take care of the rest.
You can,after, fine tune the cross section or the rail and the geometry will update
In real time.