Tagged 'Time'

Turn Time Slider / Status Bar

5 votes

Reverse Animation

38 votes

This simple script reverses the animation of the selected objects. It uses the current time range as the beginning and end point for reversing the animation.

Just run the script and make a selection then hit Reverse Animation!

Enjoy!

Time-Ranger

2 votes

Sets up time-ranges in Max and embeds it to the max file.

Very useful tool when you have multiple time-ranges in your single animation file. Mostly used for games - but can be used for many other purposes as well.

Sometimes it's useful to have many animations of a character in one file - so its start and end positions match between the different animations. TimeRanger lets you choose which section of the animation to show in the timeline.

Expression Benchmark

4 votes

Combine

3 votes

This tool is derivated from EchOoo and Multimesher,

I have it since I released these two tools and use it a lot in production, so I think it’s gonna be useful for you.

It’s very helpful to combine multiple animated meshes into one, without loosing their animations and deformations.

Features :

Time Wheely

19 votes

Allows to use the mouse wheel to scroll the time slider.

Also includes a struct for using the mouse wheel, that scripters can use in their own scripts.

 

Updates in 1.81:

Added and INI setting: useModifierKeys

Changed is so the INI file settings are updated whenever the script is activated, in stead of just on max start. 

Slider Jumper

19 votes

A simple script that jumps the time slider at the specified interval

 Slider Jumper screen cap

Frame-Switch

0 votes

Used to quickly switch between two given frames.

This is very useful if you want to compare two states between two frames (i.e. - character's pose on one frame and another). Simply press the Switch button continuously to switch between the two frames.

EchOoo PRO

3 votes

This tool is inspired from tools you can find in 2D animation softwares, like the Onion Layers in Flash or the Echo effect in After Effects. It's a new max object where you can pick different sources and offset their time animation, but alsodivide this time offset by the number of source copies you want. Creating nice animated duplication effects, for motion graphics or simply to check your animation without using trajectories.