Tagged 'render to texture'

ToTex Render To Texture

205 votes

TOTEX v3

Moved to github

The project Totex has been moved to gihub so community development is easier

https://github.com/svenfraeys/totex

New Version 3.0

"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder

New features (3.0):

 

- Stability : Bigest issue with ToTex 2.0 was the stability. The ToTex engine is recreated for stronger stability, focussed on high speed expanding.
- Improved User Interface : More compact and focussed on usability
- Auto-Update functionality : Get directly the new features
- New maps in development : xNormal, instant preview and photoshop connection.

 

New features (2.4):

- new improved UI: much more clear design with thumbs
- Element map now works!

New features (2.3):

- Improved UI: a lot more compact design, better overview and more dynamic system
- Expert Mode: press on the *-button at the top, this will show all the maps of totex, you can easily toggle this on and off

New features (2.2):

- Max Merge: Merge a max file when baking, for embedding complex lightscenes, after the bake ToTex go back to your start state
- Render Preset: Override the renderpresets when baking with ToTex, you can choose between three RPS files that you can override to your own render settings.

New features (2.1):

- Preview : with realtime directX shader (Xoliul shader - http://www.laurenscorijn.com/)
- Light Trace Ambient Occlusion
- Gradient Map
- Mask Map
- For Each Material ID
- Selection Bake : Bake only the selected faces

RemapPSD

8 votes

With RemapPSDyou can easily map your entire photoshop file to a different set of uvs. The script will handle any complexity in your photoshop files:

 

  • layers with masks
  • folders with masks
  • nested folders
  • adjustment layers with masks
  • layered tiffs

 

ProPal: Projection Tools Foliage and Tiling Textures

4 votes

ProPal is a scripted geometry plugin and special custom attributes to work with Projection modifiers and InodeBakeProjProperties and InodeBakeProperties to quickly convert geometry into tiling textures with various render elements. For any geometry that needs to be baked into a seamless U tile (or a seamless V tile) this tool helps you accomplish it very fast.

Sanitize Object Names

2 votes

Removes special characters from object names which can cause issues with network rendering. These often appear when bringing in a model from Revit.

- Inch and feet characters (" and ') are replaced with in and ft.
- Both 's and s' are replaced with s.
- Most other common special characters are currently replaced with underscores.

Ccom Map Baker lite - Auto Render To Texture

1 vote

If you have high polygon file and low polygon file finished UV mapping process before,
this tool can extract Normal map in one single image within 3DS Max.
So you don't need to use Photoshop to collaborate all these map images in a single image file.
Baking process will be easily done in a minuite by using this tool.

[max obj import setting]

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