Tagged 'uv'

Advanced UV Normalizer

6 votes

Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.

It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.

The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.

ChannelCleaner

3 votes

Hello, it's a simple script which make life easier for game-dev 3d artists.

Channel Cleaner 1.2

Channel Cleaner:

-Clean selected UV channel

-Clean several UV  channels "From: N-channel To: N-channel"

-Clean Vertex Color/Illumination/Alpha channels

-Works with editable poly and mesh

-Works with one and multiple objects

Thats all.

UPDATED to version 1.2:

Check for UVs outside 0-1 space

1 vote

This script was requested in this thread.

The script will apply UVW_Unwrap modifier to selected ojects, then will check for UVs outside of the 0-1 space. If there is UVs outside of the 0-1 space in the Maxscript listener will be printed the name of the objects with problematic UVs. In the end the script will dlete the UVW_Unwrap modifier.

Make planar & UV align commands

15 votes

Hey, guys.
Just a simple set of commands you can find in the Algomorph Category under Main UI group once you've put the scripts in your Macro folder and run them. These commands don't appear in either MainUI group / Editable Poly category or in the Editable Poly or the Edit Poly group, although they do appear as on-screen rollout buttons.

As far as the UV align X or align Y functionality goes, this doesn't explicitly exist in Max as a shortcut or button command, which is kind-of an old feature that Max was always lacking contrary to some other 3D apps...

Mass Randomizer

53 votes

Mass Randomizer 1.9

The ability to Randomize

miauu's Transfer Edges: Poly <-> UVW

2 votes

miauu's Transfer Edges Poly to UVW allows you to transfer(convert) edge selection from editable poly object to edge selection in uvw modifier(uv edges) or to transfer(convert) edges selected in Unwrap UVW modifier(uv edges) to editable poly edges.

Works only with Editable Poly objects.

Multi Texture Tiler

4 votes

New version update: Possibility to use files without any prefix choosing them manually (thanks to Branko Živković for pushing me in that direction).

 

The Multi Texture Tiler (MTT) is a plugin for 3DS Max 2008 - 2013 to apply multiple textures to multiple UV-Tiles immediately.

noMissingUV

1 vote

Do you ever get the "Missing Map Coordinates" window popping up while you're trying to render?

We all do.

This script will add simple UV's to all Editable Poly and Editable Mesh objects that either lack UV's or have corrupted UV's.

Please, use caution when using this script. It may screw everything up. So, save a copy of your scene before use.

Obj-Selector of obj without a UVWMap modifier

18 votes

This short script allows the user to automatically select all
objects in a scene that do not have a 'UVW Map' modifier applied to them.
This is useful especially for users who work with imported data from AutoCAD. The imported data contains uvw information, but in most cases the uvw coordinates need an overwork. This script makes it easier to isolate those objects in the scene.

Simply drag and drop the script into your 3ds max viewport after the import process is finished, et voilà.

Quick mapping

1 vote

Quickly assign a box mapping of 1m³, 0.5 or whatever you want.

quick mapping

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