Tagged 'Objects'

ChamferBoxConverter

5 votes

"Converts a box to a chamferbox - and vice versa in one click. Will convert a few simple parameters - not higher level modifiers or anything - this script is primarily for someone who makes a box - places it right - maybe rotates it - then suddenly thinks ""d'oh!"

ChamferConverter

6 votes

Converts a box to a chamferbox - and vice versa - and a cylinder to a chamfer cylinder to a cylinder and vice versa.

Create Hung Window

5 votes

Creates a sliding window from a selection of Rectangles. This script takes the rectangles and fills the interior with a Sliding window flush with the rectangle. Make sure to change the 'include script' path statement to reflect you 3ds max location

Create Sliding Window

9 votes

Creates a sliding window from a selection of Rectangles. This script takes the rectangles and fills the interior with a Sliding window flush with the rectangle. Make sure to change the 'include script' path statement to reflect you 3ds max location

Create_Bounding_Box.ms

7 votes

Used to create a Box that matches the selected objet(s) bounding box.This script is based on John Burnetts Bounder script.

Create_Bounding_Null.ms

5 votes

Used to create a Null that matches the selected objet(s) bounding box.This script is based on John Burnetts Bounder Script.

Create_Bound_SnapShot.ms

7 votes

Use this script to create a snapshot of an object then bind the snapshot to the original object.

Create_Point_At_Selected_Edges_Center.ms

10 votes

This script will create a point at the center of a selection of edges.

Deciduous Tree

11 votes

Creation of trees.

Delete Unselected

0 votes

Delete all non-selected objects in 3dsMax scene, including hidden and frozen ones, leaving just the ones you need in the scene.

This simple script is very handy when you need to re-save only one or a few models from a complex scene, but keeping all the scene setups. It’s also good for exporting objects to external software that requires scene data from 3dsMax.

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