Tagged 'gtvfx'

GTVFX-SEL_selectByModifierClass

0 votes

 

Selects objects that have the chosen modifier in their stack

At startup the list populates with all available modifiers in your session of Max. Use the button below the list to filter it down to only the modifiers currently present in your scene. This can take a few seconds for large scenes.

 

 

 

GTVFX-SCA_createLightSelectElements_ByLayer

1 vote

 

Manages the creation of VRay Light Select Elements based on a layer naming convention.

All lights on a layer will be included in that Light Select Element.

Layers are found by matching the pattern of the nameTag variable. You can change this variable if necessary for your pipeline by using the slender button at the top of the dialog.

Default nameTag = "*lgt_*"  (fe: lgt_sun, lgt_key, etc...)

 

 Updates:

GTVFX-UTL_pointHelperManipulator

0 votes

 

Manipulates the display of all point helpers in your selection en masse.

 

 

GTVFX-SCA_populateAssetToSelection

1 vote

This is definitely a special needs tool. It's not one that would be needed very often, but when it's needed it saves hours of time.

Takes a collection of nodes parented to a master CTRL and populates them to the transform of a selected group of nodes.

GTVFX-SCA_RenderSettingsHelper

2 votes

 

This tool exposes the main VRay settings that contribute to the quality of the final rendered image and puts them into one quickly accessible dialog.

I recomend using this in combination with the VRaySampleRate render element to fine tune your renders for speed and quality.

 

 

 

GTVFX-SEL_SelByObjID

1 vote

 

Selects all objects in your scene with the Object ID specified. Filters out hidden objects.

 

 

 

GTVFX-TCH_propertyLister

1 vote

 

This tool will list the properties of any object you select. 

The title of the dialog will change to the Class Of the selected object and the Name of the selected object.

You can press the "Freeze Property List" button to prevent the dialog from updating with each new selection.

You can copy the text from the dialog, so this is usefull if you're writing a script and need to find which property you want to control.