Tagged 'gtvfx'

GTVFX_Toolbox

12 votes

 

 

 Updates:

===================================================================================

08/16/2014:

v2.34

Some minor bug fixes to the Toolbox. Added additional tools to the system menu.

05/23/2014:

v2.32

Fixed a bug that prevented the system menu from generating.

 

04/20/2014:

v2.31

GTVFX-MTL_buildCompositeMapsFromUDIMs

1 vote

 

Creates a composite map with the proper UV offsets from the UDIM supplied by Mari.

This tool utilizes the Slate Material Editor as it is much more efficient at handling the composite maps.

 

 Updates:

2014-04-26:

GTVFX-ANM_maxVRayCameraConverter

2 votes

 

 

Converts Standard Max cameras into VRay Physical cameras or the other way around.

When converting to Vray camera there is the option to use either FOV for Focal-Length.

 

 Updates:

2014-02-09:

Updated UI. Fixed a bug when converting the focal length of VRay camers to FOV for standard cams the built-in function within Max was marginally off causing a mis-match between the origianl camera and the converted camera.

GTVFX-SCA_createMultiMatteElementsForScene

1 vote

 

 

Analyzes your scene and collects all unique Object IDs and Material IDs.

Will create Multmatte Elements from the IDs with a logical naming convention.

 

 Updates:

2014-11-14:

Fixed a bug that would crash the tool when a VRaySky was being used in the scene.

2014-05-03:

GTVFX-ANM_setOutOfRangeType

2 votes

 

Updates:

08/16/2014:

Updated the controller list to include all animated controllers within your object selection.

===========================================================================================

This is a handy little tool that allows you to quickly set the Out-of-Range Type, and the Tangents of the first and last keyframe for each object in your selection.

 

 

GTVFX-UTL_getDistanceInUnits

0 votes

 

Gets the distance between two objects. Returns the value in your current System units. 

Automatically copies the value to your clipboard so you could, for example, past that distance value into your ZDepth distance.

 

 

 

GTVFX-LIB_layerIsolate

1 vote

 

Adds an option to your display quad menu to isolate by layer.

Works with your object selection. Hides all layers that none of the objects in your selection belong to.

 

 

 

GTVFX-SCA_createLightSelectElements_perLight

2 votes

Creates a VRay Light Select Element for each light in your scene.

Elements are named with prefix of the nameTag variable. You can change this variable if necessary for your pipeline. To do so you will need to open the script and modify the variable within the struct.

Default nameTag = "lgt_"

GTVFX-SCA_VRproxiesReplaceWithMesh

2 votes

Brings in the geometry mesh of the VRay Proxy at the same position and with the same hierarchy as the proxy container.

GTVFX-TCH_quickLoopTool

2 votes

 

If you're constantly needing to loop through arrays of objects and tweak settings then this tool could offer you some convenience.

This is very simply a tool that will execute a "For i " loop with whatever code you put into the dialog. You can use the drop-down at the top to choose from a predefined array or choose "Other" from the list and then type the variable of an array you've defined yourself.