Tagged 'Plugins'

Universal Track Selector

-9 votes

(NEW)On sale from now till the end of the year! Check it out.

Helix Pro

-10 votes

Helix Pro (Plugin) 1.0
● Start/End radius
● Height/Radius bias control
● Number knots/side that make up helix
● Number of turns
● Height of helix
● Radius randomizing option
● Height randomizing between each revolution
● Animate-able controls
● Smooth/Linear spline interpolation
● Figure 8 option for making braids or ropes

Compatibility

ShaderFX

66 votes

ShaderFX is a full-featured real-time shader editor for 3ds Max. It allows
artists with no previous programming experience to build complex HLSL
FX shaders for use in Max's viewport and in external game engines.

Note: this is a commercial script

Release the KRAKEN!

71 votes

This plug in was made as a final project for our animation class.
It is designed for easy access to complete tentacle system adjustments and parameter setup. A single controller afects the whole system, however, there is a noise parameter to give every single tentacle its very own movement and personality.

Este plug in fue hecho como proyecto final de nuestra clase de animacion.

Labyrinth

-9 votes

The REZN8 Productions MAXScript Control and Function Library

33 votes

The REZN8 Productions MAXScript Control and Function Library is a 3dsmax script plugin extension. This extension exposes a slew of methods and UI controls to the MAXScript language.

- Tab Control. Allows adding individual rollouts into a tabbed control.
- Splitter. Allows dragging and tracking both horizontally and vertically.
- CoolButton. Mouse over button with image support.
- Dialog Structure. The dialog structure is a wrapper struct for controlling createDialog with auto saving and loading of dialog positioning.

...

New Re-topology tool: Wrapit

Hello all, I'd thought I'd take this opportunity to demonstrate a new tool I've been developing for 3dsmax 2008 and above.

Wrapit is essentially a tool for conforming meshes to other meshes.
This lends itself to various scenarios such as retopoligising high-res
meshes like those created in Zbrush, mudbox etc and creating low poly
proxies for situations where those are preferable, like collision
detection etc.

Obviously there are other solutions for retopoligising, although I've
never really enjoyed that process in Zbrush, and learning new tools can

XrayUnwrap 2.0 - Cowdfunding campaign help to founding

1 vote

 

Hello everybody, we launched a crowdfunding campaign to develop XrayUnwrap 2.0 for Autodesk Maya and 3ds Max. In the video we show the new features we would like to add to this great plugin! thanks for your support! Please visit our crowdfunding campaign here: https://www.indiegogo.com/projects/xrayunwrap2-0-quicker-auto-unwrapping...

tyFlow Helpers&Modifiers

4 votes

Add your desired Helpers/Modifiers on your Toolbar
https://i.imgur.com/yDv1Euh.png

v1.2 update
v1.3 update
v1.4 update

UI Character Picker Plugin [ .Net C# MaxScript ]

8 votes

UI Character Max Synops Layout Script Plugin