Tagged 'Plugins'

display callback to spot the degenerated faces

30 votes

an utility for debug purpose , add a warning along a degenerated face normal this plugin is an utility plugin to register a drawing callback in 3ds max viewport the sorce code is also available

CodeUmbrella

0 votes

Write your plugin in C++\CLI, combine it with Jscript.net, C# or Visual Basic extensions, and wrap everything in LUA or MAXScript code, while being able to attach/detach and update all of your runtime compiled dll files, without having to restart your 3DS Max/Design application. CodeUmbrella provides an interface for code editing, compiling, and automatic .NET class wrapping in MAXScript, making sure that all Native Windows and 3DS Max wrappers are available to your .NET and C++\CLI plugins and MAXScript out of the box.

• Run any code in safe sandbox environment within 3DSMAX

Cloth Deform

4 votes

Cloth Deform is a modifier which creates cloth-like wrinkles on top of any mesh deforming modifier, which squashes/stretches its edges (e.g. Skin). It is history-independent, so it gets a single mesh as an input and transform it into a wrinkled-state based on its rest pose. It doesn’t do any simulation, so to see the result at frame 100 you don’t have pre-sim the (0-99) range, like in any other cloth simulators.

Available for 3ds Max: 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022.

IndexJet

1 vote


Ultra-Fast File Organization & Archive Processing for 3D Artists + Power Users

 

by EKDtools

Extend XREFScene

20 votes

This little extension will expose the two functions "GetXRefFileName
index" and "SetXRefFileName index name". The bug which this allows us
to overcome is as follows...
When you load two XRefScenes which are the same file, the command
"XRefs.GetXRefFile i" will only ever return the first one. This is
because the names are somehow used as an ID.

Mental Ray update Plugins

WireColor v1.0
from Bhalani .

When applied to a color swatch in Max, this texture automatically uses the viewport wire color of the object. Due to the fact that it makes use of user data from Max, it won't work in other DCC applications.

Sculpt - Fast Attach

0 votes

Sculpt is our Poly Tools Utility Plugins for 3ds Max. Within the last update, we have upgraded our old functions + added brand new functions.

One of these features is the Attach Objects. Sculpt has different ways that you can attach your Objects from attching by material or even attaching by similar objects. The most attractive feature to our new attach is how fast it is. Where some objects would take over 30 minutes to attach everything via max, ours takes only 15 seconds (12000% increase in speed). If you don't believe me, then watch the small video below.

Dorito

1 vote

DORITO simplifies the creation of what is usually called a Dorito Effect.
But in a way that doesn’t create any extra geometry, helpers, or any manual setup.

ms Spline Trim

1 vote

Finally!
A powerful 3ds Max modifier
for trimming and randomizing splines
with full control.

ms Spline Trim - a must have plugin for 3ds max. It's an advanced shape/splines modyfier that allows you to create stunning motion effects is seconds - like the one you know from After Effects - Stroke, Saber or Vegas effects. Trim, Offset and Randomize your shapes, texts and paths. Add an extra touch to your animations.

Perfect for:
- texts
- motion graphics animations
- procedural patterns
- abstract spline setups
- cables & wires
- fences & rails

SuperUtility

21 votes

SuperUtility implements Function Publishing
to provide access to MAXscript. It also has a TrackViewNode that will
load/save the paramblock the utility uses which is viewable in the
trackview