Tagged 'Plugins'

UI toolkit

5 votes

 

UI Toolkit, is a serie of new 3dsmax scripted plugins, to quickly create modern & sci fi UI and motion graphics directly in 3dsmax.

With a lot of procedural parameters and ways to animate and link them together.

More tools to come, you can email us to suggest some new features/objects.

Features :

Move selected object with keyboard

1 vote

awsd poster

A little free plug-in which allows you to move selected objects with A,W,S,D keys. If it will be useful for someone, I will improve it.

Realtimer

7 votes

Realtimer main poster

The Realtimer plugin allows you to capture your object manipulations as an animation with ability to change smoothness and speed. You can record it slow for more accuracy or you can make it fast as a timelapse. Use your imagination faster than ever before. It's an animation by your rules! Watch trailer for more details.

DeltaMush to Skin

2 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


Vexus

-13 votes

Scene Assembler & Render Pass Manager

Vexus 2.0 @ $200. Try the Demo for free!

http://boomerlabs.com/vexus

Low Poly City Builder v2.1 and Terrain Builder with height maps with google maps

7 votes

low poly city builder

Plugin with tons of good polished 3D low poly buildings and assets1000 to make your life easier and faster development of your proyects

NO SKILL REQUIRED and NO SKILLS NEEDED if you haven’t ever use 3D max studio that doesent matter you will not need any study of it for using this pluging, easier than playing lego. All is pre maded… :)

Low Poly City Builder v1.0

prorender PRM for V-Ray Denoiser

0 votes

With the prorender PRM for V-Ray Denoiser tool you can easily accelerate and distribute denoising jobs on your renderfarm. As you can see it in the screen recording video the GUI gives you control of the most important parameters.

With the prorender PRM for V-Ray Denoiser tool it's very easy to submit denoising jobs on a renderfarm.
https://www.youtube.com/watch?v=UKsd3RGMfVQ

Scope of functions:
-accelerate and distribute V-Ray denoising jobs on a renderfarm
-easy GUI usage with drag'n'drop

MXSEditor global utility pugin

8 votes

This 3ds Max plugin provides a powerful Maxscript interface to the maxscript editor (MXSE) and the underlying Scintilla/SciTE editor component. Additionally it enables the Maxscript Editor to be used as an extended viewport.

FEATURES:

MXSPyCOM

1 vote

A modern version of MXSCOM, to allow for editing & execution of 3ds Max MaxScript and Python files from external code editors.

In 2005 Simon Feltman released the first MXSCOM, a small Visual Basic 6 application that took commands and sent them to Autodesk's
3ds Max's internal COM server. This allowed users to choose their own external code editor for editing MaxScript and to be able to
have their MaxScript code execute in 3ds Max by way of having the code editor utilize MXSCOM to send the file into 3ds Max and have it

RelaxBySG (Relax By Smoothing Group)

3 votes

Modifier to smooth meshes without destroying hard edges defined by smoothing groups.

RelaxBySG works on the same principle as the standard Relax modifier, but offers a greater degree of control.
Rather than relying on the modifier to find boundaries and corners and hoping for the best, you can use smoothing groups to define them yourself.