Tagged 'Unreal Engine 4'

3ds MAX to UE4 FBX Scene Export

6 votes

Here's a script that I've had tucked away for a looong while now.

Morph Target Builder

3 votes

This script will help you build a morph target based on a final pose that is compatible with whatever skin you are using. If you need to convert a skin morph to a morpher or use a morph target instead of a skin morph, this should help you.

What it does:
It moves the vertices of a morph target around to make the vertices of the skinned poly match the position of the vertices in the posed poly.

You will need 3 objects:
1. An editable poly with a morpher modifier then a skin modifier (skinPoly).
2. An editable poly to get the final pose vertex position info from (goalPoly).

Multi Exporter

2 votes

 

Syndicate content