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This tool will change the color of bones based on their squash/stretch amount, providing the user with feedback if they have gone beyond a desired threshold. It will live update as you move around and animate in the viewport.
This is a great tentacle rig written by Felix Joleanes. The only issue I have with it is that It would be nice if the sin wave worked on more that one axis, ex: x,y,z
If anyone could help me figure out how to make this adjustment to this script that would be awesome! Either way it is a powerful script for using bones to rig a tentacle. I am planning to use a blend bone between this wave rig by Felix and an Ik system. If anyone could help me out that would be GREAT!
-Enjoy
A scripted helper plugin designed primarily for storing, animating and editing poses in a bone based facial rig, offering the control of a bone based rig and the speed of the morpher modifier.
+++ UPDATE: Now includes mirror pose functionality.
Submitted by JohnSwafford on Thu, 2007-08-02 13:46
43
votes
LightRigger is a free Maxscript-based, draft-quality Global Illumination lighting system for the 3ds max Default Scanline Renderer. It is based on the well known "old-school" principle of a light dome, but LightRigger takes the concept much further.