Tagged 'Editable Poly'

PaintDefValUpDown

6 votes

Respectively makes Paint Deform Push Pull Values bigger or smaller by
20% (20% because every four times the size roughly doubles/halves).
Only for editable poly objects. I have assigned these to my shift and
ctrl up and down arrows.This is really use full when I do terrain work.
Update 1.1: Added undo

DistanceConnect

3 votes

Connect edges every given distance.

Quad Primitives

4 votes

A small script to generate a quad cylinder and quad sphere...

 

SelectByMaterialID

4 votes

Select all faces with Mareial ID equal to selected one.
Work with base Poly/Mesh & Edit/Select Poly/Mesh Modifiers.
Work on currently selected object/modifier in the modifier stack.

Unify / Flip normal polygons

85 votes

Use this script to make normal polygon of the objects.
Unify or flips all the faces of multiple selected objects with/without accses to SubObjects level.

New UI

Poly Average Normals

36 votes

The macro script that averages all vertex normals
for faces tracked using custom (time saver) "smart selection".

Poly Average Normals

SymMapping_Tools for max

17 votes

This tool was created by inspired from XSI symmetry mapping with some additional feature for max and its saved on external files for easy to use. Works on editable_poly object.

Detach Elements

69 votes

Detach all elements on multiple objects with a few options for better scene arrangement,
including convert to mesh, group by source or link to source or point helper.

Detach Elements

Select Vertex Cross-section

40 votes

Extend 3ds Max selection features on Editable Mesh and Editable Poly.

Select Vertex Loop

* [Read Notes]

Urgaffels script pack 01

11 votes

Small pack of scripts created by me to speed up tasks while creating environments for games. Contains the following scripts...

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