Select Vertex Cross-section
Extend 3ds Max selection features on Editable Mesh and Editable Poly.
* [Read Notes]
Update:
Version 1.2
- [+] save settings to .ini file
Version 1.1
- [+] object set support (array of objects in selection)
[+] prompt hints
[-] pick button removed
Version 1.0
Select Vertex Loop in Editable Poly/Mesh
(Array of vertex selection supported)
(Base object must be Editable Poly/Mesh)
(undo support)
Purpose-built:
- Extend 3ds Max selection features on Editable Mesh/Poly
1. Select vertex loop not available in Editable Poly
2. Meshes also dosn't support that selection feature
3. Similar script was requested in ScriptSpot.com forum
NOTES:
Thanks to titane357 for noticed so "loop" word cause some misunderstanding. I should note that testing script in primitive looks like poly ops loop on edges, but ... the script used different method to select, so to be a clear script description, I'll be happy someone to propose a better name for the script.
Attachment | Size |
---|---|
SelectVertLoop.ms | 3.33 KB |
SelectVertLoop_11.ms | 3.15 KB |
SelVertCS_1.2.ms | 3.53 KB |
Comments
Life saver, thanks!
Life saver, thanks!
Thanks
Thanks
summer
nice script ... thanks
nice script ... thanks
Feature added as I promised
Feature added as I promised and the script renamed too.
my recent MAXScripts RSS (archive here)
"Select Vertex
"Select Vertex Cross-section" is more explicite than "loop"
:-)) Thanks for next update !!
Thanks to all for the good
Thanks to all for the good reports!
Yes, Titane, am still not find better name... What about "Select Vertex Cross-section" or something similar?
And about your wish - no problems, i'll add this option as soon as i can.
my recent MAXScripts RSS (archive here)
Very handy script ! But I
Very handy script ! But I still think you should chenge the name, mine on lightwave was names "select_XYZmodulo" (not clear too ?)
I have a wish : it would be great to keep last used values as default when you run the script. :-))
very useful to me, thanks!
very useful to me, thanks!
to disperse the "fog" about,
to disperse the "fog" about, here's another example (Z axis "loop"):
also read this forum topic:
http://www.scriptspot.com/forums/3ds-max/scripts-wanted/select-vertex-by...
my recent MAXScripts RSS (archive here)
thanx
thanx