Tagged 'Terrain'

Make Complex Road on Terrain

1 vote

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Needed Tools:

MoveVerts:similar with conform Compound object,but easy and more free.

SmoothRoad(blur),SmoothRoad(linear):Make road have a smooth transition between different elevation,meanwhile keep cross-section level.

MaxGrass

5 votes

MaxGrass is a MaxScript for creating realistic grass and vegetation in 3ds Max, in a single click. The script also animates the grass/vegetation growth which looks completely natural.

No plugins of any kind are needed. It does not use hair or particles, it creates real geometry, so that you get total control on each blade or leaf and the results are ideal for close up shots. Several parameters have been provided to get an infinite variety.

MaxMounts

21 votes

MaxMounts 1.3.0

MaxMounts is a MaxScript for creating realistic mountains in 3ds Max, in a single click. Several tweakable parameters have been provided to get an infinite variety.

Update : Newest version 1.3.2 is now available. Support for 3ds Max 2015.

 

MaxMounts Pro

1 vote

PaintDefValUpDown

6 votes

Respectively makes Paint Deform Push Pull Values bigger or smaller by
20% (20% because every four times the size roughly doubles/halves).
Only for editable poly objects. I have assigned these to my shift and
ctrl up and down arrows.This is really use full when I do terrain work.
Update 1.1: Added undo

PlaceMesh

0 votes

PlaceMesh:

Directly embed single-side polygon in terrain.

The tool work on Editable polygon objects. Keep terrain being selected and pick another polygon surfaces is OK.

Note that:

Poly Stitch tools

1 vote

     

       The Stitch tools  work on editable polyon object ,and create new faces between selected open edges(borders),which are mainly used to connect roads and terrain.

      In this update,stitch algorithm has been improved and enhanced,error probability is reduced greatly,no longer need to clear jags of borders but final triangluation is much better.

Populate:Terrain

36 votes

Populate:Terrain assists in creating and optimizing terrain surfaces from contour lines or from existing meshes. The quad based output allows for easier later remodeling, for example using push/pull painting. The regular face size reduces rendering issues (GI, displacement) and you can use Turbosmooth on it.

Rock Generator by Poly Design 3D

0 votes

2017 version

Rock Generator Script for 3dsMax

This script generates procedural random shaped rocks both low poly and highpoly.
Lowpoly mesh matches perfectly with highpoly mesh so you can easily bake normal map from highpoly to lowpoly.
Lowpoly mesh is automatic relaxed uvw mapped.
Lowpoly mesh uvs are bake ready.
Lowpoly mesh has clear non-overlapping uvs.
You can change advanced parameters or you can simply click "random seed" then click "generate detailed rock" it will give totally different results.

Slope Analysis

2 votes

This script will analyse the slope of different regions of an object such as a terrain by computing the angle between the face normal and a specified vector direction (default: z-axis). You can adjust the displayed colour ranges by changing the range min and max values as well as the steps between the colours. The script uses a multilateral to assign different material IDs to each face based on its angle calculation.

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