Tagged 'ScriptSpot How To'

IK animation Key frames

Hello all,

I have one question about key frames and IK animation.
What is a problem ?
Lets say i have 3 planes which are linked and made IK limb solver, like arm of 2D character. When i animate helper and put key frames on time line i got only key frames for that helper. Does anyone know can I get key frames for my planes same as IK helper or any script that can change ?

Thank you so much!

Zoran

How to delete a rollout stack in attribute holder?

hi there . i'm new here and sorry for my bad language if it is

ihave this one
----------------------------------------------------------------------
Reset_position_attributes = attributes custom_Attributes
(
rollout ResetPrmRollout "Reset Position"
(
button ui_resetpos "Reset Position" width:160 height:30

on ui_resetpos pressed do
(
macros.run "Animation Tools" "TransformToZero"
)
)

rollout ResetPrmRollout2 "Reset Position2"
(
button ui_resetpos2 "Reset Position" width:160 height:30

on ui_resetpos2 pressed do
(

Run script on screenRedraw

Hi,

Need a bit of help -
Currently my script is updating (looping) on timer, but I'm trying to run the script on screen Redraw.
Managed to set-up Callback system, but not sure how it should call the script.
Is anybody could show a sample of layout that works on callback system?

Thanks

Make A Dialog with UI blocking

Hi guys
How I Can make a dialog that make 3ds max UI blocking
Like a ERROR or Warring that user can't click on 3ds max until click on (OK) button

One Example :
In polyunwrapper

http://www.polytools3d.com/downloads/polyunwrapper_2.5.1.zip

Click on setting button in polyunwrapper UI

THank U

pick up a name from an object and put the same name in another object

starting to do programming in MaxScript and need to make a script that select an object, copy your name and transfer that name to another object. But I have a problem. I need this script to do this automatically for multiple objects in one

Attaching objects by list

Hi guys, anyone kindly guide me on how to attach multiple objects to an editable poly, without making a selection in the viewport, but attaching them by list. Any help highly appreciated. thanks

ps. I've gone through previous similar posts but couldn't get a similar scenario.

As Tough As You Are

When Red Wing boots were first don industry, the location of redwing boots online, Minnesota was populated with folks riding horseback! Thus, the boots were built to endure even the harshest varying weather condotions and the majority rugged outdoor activities.

I am trying to make a SIMPLE particle flow script decreasing speed of particles

I am trying to make a simple Particle Flow script decreasing speed of particles. Why this did not work, the variable "vel" is changing? And other important question how to make particles to go on random direction not in single line.

on ChannelsUsed pCont do
(
pCont.useTime = true
pCont.useSpeed = true
)

on Init pCont do
(

)

on Proceed pCont do
(
count = pCont.NumParticles()
speed = .05
t = pCont.particleAge
for i in 1 to count do
(
pCont.particleIndex = i
vel = (speed/t)
print vel
pCont.particleSpeed = [vel,0,0]

)
)

How do I Update a script post?

I see no way to update script post that I have submitted, yet I see that people are updating their posts... could some one please show me the way? Could they be to old?

Also I could not find a link to the forms "ScriptSpot How To" So hopefuly this gets to someone, and I can find the answers.

Thanks,

mrapelje

do any1 know what do i have to do ?

Hi every one im new here and im a beginner in 3d studio max , so Im asking for your understanding!:) i've copy this script from this video http://vimeo.com/21174115
1frameStart = (animationRange.start as integer / ticksPerFrame)
2frameEnd = 10
3frameEnd = "D:\back up\PHOTOSHOP SC5\export_to_flash"
4fileBase = "PathFinderTest_"
5
6max select all
7 abc = selectior as array
8 clearSelection()
9for f = frameStart to frameEnd do
10(
11 sliderTime = f
12 select abc
13 maxOps.cloneNodes abc offset:[150,0,0] expandHierarchy: true cloneType:#copy actualNodeList:()

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