Tagged 'ScriptSpot How To'

animate morph while playing time line

is their a way to animate morph while playing time line for example after animating the lip sync & face expressions i want to animate the eye blink & rotation by playing the time line & move the slider to record.

As Tough As You Are

When Red Wing boots were first don industry, the location of redwing boots online, Minnesota was populated with folks riding horseback! Thus, the boots were built to endure even the harshest varying weather condotions and the majority rugged outdoor activities.

Attaching objects by list

Hi guys, anyone kindly guide me on how to attach multiple objects to an editable poly, without making a selection in the viewport, but attaching them by list. Any help highly appreciated. thanks

ps. I've gone through previous similar posts but couldn't get a similar scenario.

Crease Line Display For Turbosmooth

Can anyone teach me how to write the script for max, so that i can see the color display for my crease line that i already set = 1 for my Geometry ?

create 3d wheel deformation using script

Hi friends

i am stuck at my project end.because here i am confuse about how to create wheel deformable. anyone knows about the wheel deformation please just late me know
here is the you tube link
http://www.youtube.com/watch?v=2xmbHiQ8jBE&feature=related

Reply

Raj

Cycle through objects in loop

I can not figure this out by myself. banging my head for 2 days now.
Basically it is a path follow with boxes as path. I hope I can explain correct.
I want object called mover to go over this path.
If box_001 is selected the object mover is on the same place as box_001
On press but_up pressed
box_002 gets selected and the mover.position = box_001 then mover.position = box_002 and adding key to time line + 5
and so on..

I am not sure how to achieve this cycle in objects.(From box_001 to box_120 )
I tried braking up the name extension and replace the last 3 digits

Distribute grouped objects along edges

hi. I'm stuck at trying to distribute grouped objects along a given objects edges. At first I thought it was similar as with the case of vertices but it turned out to be quite complicated.
Hope I was clear. Anyones help highly appreciated.

do any1 know what do i have to do ?

Hi every one im new here and im a beginner in 3d studio max , so Im asking for your understanding!:) i've copy this script from this video http://vimeo.com/21174115
1frameStart = (animationRange.start as integer / ticksPerFrame)
2frameEnd = 10
3frameEnd = "D:\back up\PHOTOSHOP SC5\export_to_flash"
4fileBase = "PathFinderTest_"
5
6max select all
7 abc = selectior as array
8 clearSelection()
9for f = frameStart to frameEnd do
10(
11 sliderTime = f
12 select abc
13 maxOps.cloneNodes abc offset:[150,0,0] expandHierarchy: true cloneType:#copy actualNodeList:()

dotNet listview and checkboxes

This is a snippet of code where I want to control the checkboxes by multiple selections in the listview itself and hitting the checkbox (whether it is checked or not) to select / de-select them accordingly, trouble is when I do this it doesn't do them in one but for each item.

Basically, if I shift and select the items and check off the box the value counts down in real-time for the countLabelVal text.

Is there a dotNet way of doing this?

on lv ItemChecked do part of the code below is the trouble maker.

error "unknown property: ''filename'' is undefined!"

I have a script that converts PhisicalMaterial to MSFS2020 FlightSim material. But it gives me error "unknown property: "filename" is undefined!" in this part:

on PM pressed do
(
if (queryBox "Convert all Physical Materials to FlightSim Material ?\nNot undoable !" title:"Materials convertion" beep:false) then
(
for mat in (getClassInstances PhysicalMaterial) do --pour tous les matos
(
new_FSmat = FlightSim()
new_FSmat.basecolorTex = mat.mapM1.filename
if mat.bumpmap != undefined then new_FSmat.NormalTex = mat.bumpmap.normal_map.filename

Syndicate content