Tagged 'line'

Select spline segments by matID

0 votes

With this script you can select splines' segments by matID.
There are two methods of selection:
- "Use IDs of selected segments" - select some segments and press the [Select] button. The script will find the matIDs of the selected segments and will select all other segments with the same matIDs.
- "Use IDs typed below" - type as many matIDs as you want in the field(separate matIDs with comma) and press the [Select] button. The script will select all segments with the matIDs entered by you.

Doom Spline Resizer

1 vote

This simple script will Set the pivot to the first vertex of a shape object and align it to the first segment. A window will show up allowing to set the Lengh of a spline scaling from the first vertex.

You can find the mcr script in the Category:"# Scripts"
The .ms script will just load on RUN

-- USAGE
-- select a Shape and click SET
-- The First time the script will show Spline Lenght
-- Set desired lenght and press SET to resize the spline
-- The spline Pivot will be centered and aligned to the first vertex of the spline
-- Script works with any shape with a single spline

Oriented Line

7 votes

Line segment aligned to follow the drag direction:

 

Polyline Pro

16 votes

miauu's Polyline

15 votes

Outline Creator

5 votes

Outline Creator is a 3ds max script that will automate the process of creating outlines for shapes instead of doing it manually one by one.

Pay attention that this script only works with closed shapes for the time being.

Properties:

CAD Circle

6 votes

Create a circle by picking tangent points, lines or circles.

Uni-Grow-Shrink

7 votes

2.7.2
Fixed bug of grow subobjects and conflicts of functions
add

2.7
Esc+Grow = Splines as mesh with Thickness Toggle

v2.6
Transform Gizmo Size Up/Down If Esc + Any Button of Script pressed.

A CMD utility to externally re-path 3ds Max files

0 votes

This is a simple tool I wrote in IronPython and compiled to a usable .exe program for re-pathing or examining 3ds Max (.max and .mat) files without actually running 3ds Max.

It's pretty useful for batch re-pathing before rendering on render farms, for example. Or just to view what type of files are being linked in your .max and .mat scene files and material libraries, respectively.

Time-Ranger

2 votes

Sets up time-ranges in Max and embeds it to the max file.

Very useful tool when you have multiple time-ranges in your single animation file. Mostly used for games - but can be used for many other purposes as well.

Sometimes it's useful to have many animations of a character in one file - so its start and end positions match between the different animations. TimeRanger lets you choose which section of the animation to show in the timeline.