3ds Max | Scripts

UI_UnHide_All_or_SubObjectAll.ms

4 votes

This script combines the unhide an unhide poly/mesh command into one hotkey.If an editable poly or editable mesh is selected and it is in subobject mode then it will unhide all the hidden poly/mesh components.Otherwise the script will unhide all the hidde

ISOWireRender

2 votes

Renders the selected objects with 'overlapped' isowires. Object must be a unsmoothed base mesh with or without modifers. Changes nothing in the scene (undoes the temp changes)

Create Plate

3 votes

Create a reference plate on a plane with width and heightconstrained to the image proportions.

Quick Mask Material

1 vote

Works in the same way as the object mask - but with a specified material. Pick an medit slot to work on - and if the material is part of a multi-sub - pick a sub-object id - otherwise leave on 0.

One Armed Bandit

1 vote

I wrote this script while learning maxscript in order to practice my skills and learn new techniques. I'm often tempted to develop it in to something a little larger. Maybe I can inspire you to pick up the gauntlet?

putPivot

7 votes

Places the pivot of the selected objects in one of 27 spots such as center - bottom - top - high left side - etc.

getNodeType

4 votes

Prints the Class or SuperClass of selected nodes.

ShapeShifter

6 votes

The script is 'sort of' a spline normalizer with a little different twist. It also has limited functionality when used on nurbs curves. All actions are based on a calculation between total spline length and 'travel' length. So basically we 'travel' down a splineshape while creating a new spline - adding knots at 'travel' length increments until we reach the end of the subject splineshape.

santaMemoryHide

8 votes

Very useful to hide & unhide objects when working with complex scenes like making scene with 100 tree objects or more.

KenamicK AutoSave

7 votes

This is AutoSave MacroScript for 3dsmax 5 or latter.

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